Debug reference

Subnautica 2 Console Commands

A reference page for Subnautica 2's developer console. The page does not list Subnautica 2 commands yet, because the Early Access build needs to confirm whether the console returns in the same form.

In short: Subnautica 1 had a hidden developer console behind F3 and the ` key, with commands for survival modes, item spawn, teleport, and debug overlays. Whether Subnautica 2 keeps the same console on PC and Xbox will be checked after the May 14, 2026 launch and listed here.

Current status

Two practical questions decide what this page should look like in Early Access.

Is the developer console in the Early Access build?

Pending verification. Unknown Worlds has not stated on the public roadmap whether Subnautica 2 keeps the F3 + ` console flow from Subnautica 1.

Do the old commands still work?

Pending verification. Subnautica 2 is a new game on a new planet, so command names and arguments are not guaranteed to match Subnautica 1 even if a console exists.

Last reviewed: May 11, 2026

How access has worked in Subnautica games

  • Subnautica 1 hides the console behind a debug toggle. Open the F3 panel, disable the "Disable Console" checkbox, then press ` (tilde / backtick) to bring up the command line.
  • On consoles, the developer console in Subnautica 1 has historically been unavailable. Whether Xbox Series X|S accepts a controller shortcut in Subnautica 2 will depend on what Unknown Worlds ships.
  • Console commands are single-player or host-only. In a co-op session, guests typically cannot inject commands into the host's world.
  • Some commands are flagged as save-corrupting in past Subnautica games. Always run them on a fresh save or after a manual backup of the cloud save folder.

Treat the list above as Subnautica 1 behaviour. Subnautica 2 specifics will replace it once verified.

Underwater machine bay with robotic arms and a parked submersible

Command categories from Subnautica 1, for reference

These categories describe what a Subnautica console can do, based on the original game. Subnautica 2 may inherit some, change others, or remove the feature entirely. No entry below is a Subnautica 2 command.

Category What it covers Subnautica 1 examples
Survival modifiers Toggle oxygen, hunger, thirst, and damage. Useful for testing or for players who finished the survival run and want to revisit areas in a calmer mode. oxygen, nodamage, fastgrow, freedommode
Item and blueprint shortcuts Spawn items, unlock blueprints, or fill the inventory for crafting tests. Often used by content creators recording specific build steps. item [name] [count], unlockall, fastbuild
Position and travel Teleport to coordinates or to a known biome marker. Used most often to recover from being stuck in geometry. warp [x] [y] [z], goto [biome], biome
World and time Change daylight, weather state, or world simulation flags. Helpful for screenshots and bug reproduction. daynight, day, night, speed [value]
Debug and rendering Toggle developer overlays, hitboxes, or scanner data. These tend to be reserved for bug reports and modding. fps, debug, entreset

Achievements and progression

In Subnautica 1, certain commands disabled achievements for that save. Treat this as the default assumption for Subnautica 2 until Unknown Worlds confirms otherwise.

Bug reports

Any bug you reproduce with console commands should be tagged that way in a report. Support teams need to know whether the issue exists in a clean save.

Mods and trainers

External trainers and memory editors are not console commands. They run outside the game and carry separate stability and account risks.

Multiplayer fairness

Even when commands work for a host, using them in shared sessions changes the experience for guests who joined for a normal Early Access run.

Related pages

If you're testing or troubleshooting, these go next.