Is the developer console in the Early Access build?
Pending verification. Unknown Worlds has not stated on the public roadmap whether Subnautica 2 keeps the F3 + ` console flow from Subnautica 1.
A reference page for Subnautica 2's developer console. The page does not list Subnautica 2 commands yet, because the Early Access build needs to confirm whether the console returns in the same form.
Two practical questions decide what this page should look like in Early Access.
Pending verification. Unknown Worlds has not stated on the public roadmap whether Subnautica 2 keeps the F3 + ` console flow from Subnautica 1.
Pending verification. Subnautica 2 is a new game on a new planet, so command names and arguments are not guaranteed to match Subnautica 1 even if a console exists.
Last reviewed: May 11, 2026
Treat the list above as Subnautica 1 behaviour. Subnautica 2 specifics will replace it once verified.
These categories describe what a Subnautica console can do, based on the original game. Subnautica 2 may inherit some, change others, or remove the feature entirely. No entry below is a Subnautica 2 command.
| Category | What it covers | Subnautica 1 examples |
|---|---|---|
| Survival modifiers | Toggle oxygen, hunger, thirst, and damage. Useful for testing or for players who finished the survival run and want to revisit areas in a calmer mode. | oxygen, nodamage, fastgrow, freedommode |
| Item and blueprint shortcuts | Spawn items, unlock blueprints, or fill the inventory for crafting tests. Often used by content creators recording specific build steps. | item [name] [count], unlockall, fastbuild |
| Position and travel | Teleport to coordinates or to a known biome marker. Used most often to recover from being stuck in geometry. | warp [x] [y] [z], goto [biome], biome |
| World and time | Change daylight, weather state, or world simulation flags. Helpful for screenshots and bug reproduction. | daynight, day, night, speed [value] |
| Debug and rendering | Toggle developer overlays, hitboxes, or scanner data. These tend to be reserved for bug reports and modding. | fps, debug, entreset |
In Subnautica 1, certain commands disabled achievements for that save. Treat this as the default assumption for Subnautica 2 until Unknown Worlds confirms otherwise.
Any bug you reproduce with console commands should be tagged that way in a report. Support teams need to know whether the issue exists in a clean save.
External trainers and memory editors are not console commands. They run outside the game and carry separate stability and account risks.
Even when commands work for a host, using them in shared sessions changes the experience for guests who joined for a normal Early Access run.
If you're testing or troubleshooting, these go next.