Spoiler-light plan

What To Do In The First Hour

A spoiler-light 60-minute play for launch night. Works whether you are solo, two-player, or running a full 4-person co-op crew. Updated once we have hands-on hours in the EA build.

Explorer with a scanner, drone, and submersible in a glowing underwater reef
0-10 min

Do not go anywhere yet

Hardest instinct to fight. Drop into the world, look around, find the immediate landmarks. Original Subnautica players will recognize the move: oxygen is your clock, the surface is your home.

10-25 min

Scan everything you can reach

Scanning unlocks recipes. The fastest way out of the early "I have nothing" wall is to scan three or four nearby objects and watch what your fabricator suggests next. Ignore the deep-zone stuff for now.

25-40 min

Build a tiny base

Not a base in the impressive sense. A single room, a locker, a water filter or food cooker, a beacon. Something that turns "swim back to spawn" into "swim back to a safe room with my stuff in it".

40-60 min

Pick one next goal

End the hour with a single sentence answer: next session I am going to do X. Could be a depth upgrade, a better tool, a Seamoth-class vehicle if you have unlocked the recipe, or splitting roles with your co-op group.

Pick your first-session style

Solo player

No rush. Lean into scanning and a tight survival loop. Most original-Subnautica strategies port over directly.

Two-player group

Split it: one stays at the surface base on storage and recipes, one goes scouting. Switch after the first deep dive.

Full 4-player group

Builder, explorer, gatherer, plus a fourth on vehicles or emergency supplies. Pick before launch night, not during.

Returning Subnautica veteran

Resist autopilot. Recipe chains may have changed and creature behavior will be different. Treat scans as your first source of truth, not memory.

Deep sea exploration scene with submersibles and glowing underwater structures
Map the edges first
Depth, landmarks, and safe returns matter more than speed.
Underwater machine bay with robotic arms and a parked submersible
Turn scans into upgrades
Recipes become the bridge from curiosity to progression.