First Hour tool loop
Start from the Lifepod, gather starter power parts, unlock Scanner comfort, then use the Flashlight route before longer wreck trips.
Map guidance updated . Coordinate reference snapshot: . Game updates can change locations shown in this snapshot; use its date when comparing it with your save.
Most players want one of four things: a starter run, a tool scan, a vehicle route, or a late-game material lead. Choose a route card to focus the map by stage and goal, then dive in.
Start from the Lifepod, gather starter power parts, unlock Scanner comfort, then use the Flashlight route before longer wreck trips.
Use the northeast Angel Comb route to unlock Digestion before the Welcome Center and first base chain.
Follow the 150-degree facility route, power the Biolab, scan Habitat Builder, then continue to the southwest wreck before returning.
After the Welcome Center and southwest wreck, return home with the builder recipe chain ready instead of turning the trip into a long farm.
Use the first southwest wreck fragment as the start of vehicle planning, then connect it to Old Habitat and northeast follow-up routes later.
Use this route after starter base and vehicle planning are stable; it connects Alien Ruins, deeper materials, and later upgrade routes.
Route pins carry step notes and prep. Density rows are lightweight planning points; use the linked guide, item, or recipe page when you need the full dive plan.
| Marker | Type | Biome | Map coordinates | Confidence | Source |
|---|---|---|---|---|---|
| Lifepod starting area The Lifepod is the reference point for these early route bearings and distances. Read the route description to identify the approach landmarks. Route tags: First Hour, Angel Comb, First Base, Flashlight | Landmark | Starter ocean / Lifepod area | X 0 / Z 0 Surface to shallow | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | GameSpot route walkthrough Reviewed 2026-05-16 |
| Angel Comb adaptation route Use this as the north-northeast route target for Digestive Incompatibility and early food stability planning. Route tags: Angel Comb, Biomods | Resource | North-northeast starter route | X 55 / Z -150 Shallow starter route | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | GameSpot route walkthrough Reviewed 2026-05-16 |
| Welcome Center approach GameSpot identifies the Welcome Center as the first Survival Mode destination. PC Gamer also places useful early scans around the same ruin. Bearing: About 150 degrees south-southeast from the Lifepod. Unlocks: Habitat Builder route, Biolab access, southwest wreck follow-up Route tags: Welcome Center, First Base, Habitat Builder | Landmark | South-southeast starter facility route | X 35 / Z 70 Shallow to mid-shallow | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | GameSpot route walkthrough Reviewed 2026-05-16 |
| Welcome Center Biolab The Biolab turns the Welcome Center from a scan stop into the first biomod decision point. Pathfinder is useful later if cave exits become the bigger problem. Bearing: Inside the Welcome Center after the 150 degree approach. Unlocks: Dash, Sea Skimmer, Pathfinder option Route tags: Welcome Center, Biomods | Biomod | Welcome Center interior | X 36 / Z 69 Shallow facility interior | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | Sub2Wiki Welcome Center guide Reviewed 2026-06-09 |
| Welcome Center cave builder fragment This scan completes the Habitat Builder unlock and also opens Hatch and Corridor for the first simple base shell. Bearing: Left-side cave below the Welcome Center interior. Unlocks: Habitat Builder, Hatch, Corridor Route tags: Welcome Center, First Base, Habitat Builder | Blueprint | Welcome Center lower cave | X 32 / Z 75 Shallow oxygen cave | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | Sub2Wiki Welcome Center guide Reviewed 2026-06-09 |
| Welcome Center southwest wreck This is the follow-up stop that ties the Welcome Center to Dive Elevator, Beacon, Tadpole progress, Power Cell, and Strong Acid planning. Bearing: 210 to 240 degrees southwest from the Welcome Center. Unlocks: Dive Elevator route, Beacon route, Tadpole start Route tags: Welcome Center, First Base, Tadpole Start, Habitat Builder, Tadpole | Route | Southwest shallow wreck after Welcome Center | X -30 / Depth 25 m / Z 128 About 25 m wreck | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | Sub2Wiki Welcome Center guide Reviewed 2026-06-09 |
| Beacon and Dive Elevator scans Beacon makes future repeat routes easier to mark, while Dive Elevator belongs to the early facility and base-support chain. Bearing: Same 210 to 240 degree southwest wreck route. Unlocks: Dive Elevator, Beacon Route tags: Welcome Center, First Base, Tadpole Start, Tadpole | Blueprint | Southwest shallow wreck after Welcome Center | X -27 / Depth 25 m / Z 132 About 25 m wreck | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | Sub2Wiki Welcome Center guide Reviewed 2026-06-09 |
| Southwest wreck Tadpole fragment Scan the Tadpole fragment here, then open the blueprint progress to see which other vehicle parts remain. Use the linked vehicle route to plan the next scan. Bearing: Same 210 to 240 degree southwest wreck route. Unlocks: Tadpole progress, Power Cell planning, Strong Acid planning Route tags: Welcome Center, First Base, Tadpole Start, Tadpole, Strong Acid | Blueprint | Southwest shallow wreck after Welcome Center | X -38 / Depth 25 m / Z 137 About 25 m wreck | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | Sub2Wiki Welcome Center guide Reviewed 2026-06-09 |
| First 88m seep detour This detour is close to the southwest wreck, but the important early rewards are the wreck scans. Keep Air Bladder and oxygen discipline in mind before dropping deeper. Bearing: Near the 210 to 240 degree southwest wreck route. Unlocks: Deep-water practice Route tags: Welcome Center | Route | Deep seep near southwest wreck | X -45 / Depth 88 m / Z 145 About 88 m deep seep | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | Sub2Wiki Welcome Center guide Reviewed 2026-06-09 |
| Lifepod starter base and current This marker represents a base-location zone, not one exact foundation tile. The practical rule is to stay close to pod oxygen, storage, and fabricator support. Route tags: First Base, Habitat Builder | Base spot | Starter base zone | X 60 / Z 0 Shallow | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer base-location guide Reviewed 2026-05-16 |
| Acidic Raion Lifepod cave PC Gamer lists two Acidic Raion spawns under the Lifepod. Bring the Survival Multitool and harvest pouches before disturbing the central Medical Gel Sack. Route tags: First Hour, First Base, Flashlight | Resource | Cave beneath Lifepod | X 0 / Z 18 Shallow cave | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Acidic Raion guide Reviewed 2026-05-16 |
| Silver early-region check loop Hotfix 2 added more Silver resource areas in the early-game region. Follow the route landmarks to plan the collection trip. Route tags: First Hour, First Base | Resource | Starter region caves / early outcrop loops | X 24 / Z 42 Shallow to early mid-depth | Route lead An approximate route area. Follow its direction and nearby landmarks to find the destination. | Steam Hotfix 2 + public Silver guides Reviewed 2026-05-24 |
| Acidic Raion east cave Use this after the under-Lifepod cave if you need more battery material for Scanner, Flashlight, or Habitat Builder progression. Route tags: First Hour, First Base | Resource | East cave near Lifepod | X 30 / Z 0 Shallow cave | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Acidic Raion guide Reviewed 2026-05-16 |
| Lucifer Rotsac southwest arch Use this as the early rubber-material stop. The guide describes glowing orange orbs in Cradle Shootroots around a rocky archway, with the plants also useful for fibrous pulp. Route tags: First Hour | Resource | Southwest Lifepod archway | X -57 / Z 57 Shallow arch / coral plants | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Lucifer Rotsac guide Reviewed 2026-05-16 |
| Wakemaker southeast platform GameSpot lists this as one of three quick Wakemaker fragment stops. Treat the marker as a route point because the guide gives distance, direction, and depth rather than an exact coordinate triplet. Route tags: First Hour | Blueprint | Southeast platform route | X 142 / Depth 25 m / Z 142 20-25 m platform | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | GameSpot Wakemaker guide Reviewed 2026-05-16 |
| Wakemaker northwest cliff wreckage Look for a box near coral on the cliff edge. Follow the route bearing and identify the cliff before searching along its edge. Route tags: First Hour | Blueprint | Northwest cliffside wreckage | X -71 / Z -71 Cliffside wreckage | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | GameSpot Wakemaker guide Reviewed 2026-05-16 |
| Wakemaker north cavern outpost This is the third quick Wakemaker fragment route from GameSpot. Scan all three fragments, then craft it from a powered base Fabricator rather than the Lifepod unit. Route tags: First Hour | Blueprint | North Lifepod cavern | X 0 / Depth 30 m / Z -125 About 30 m cavern | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | GameSpot Wakemaker guide Reviewed 2026-05-16 |
| Habitat Builder scans This is the cleanest public-source route for unlocking base building before committing to a permanent base location. Bearing: Welcome Center route, about 150 degrees south-southeast from the Lifepod. Unlocks: Habitat Builder, Hatch, Corridor Route tags: Welcome Center, First Base, Habitat Builder | Blueprint | Welcome Center ruin | X 35 / Z 70 Shallow facility | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Habitat Builder guide Reviewed 2026-05-16 |
| Camp One scan route Public route notes call out multiple scan targets here, including Scanner Station, Wakemaker Fragment, Power Cell Terminal, and Painted Tree. | Route | North-northeast colonist base route | X 90 / Z -235 Mid-depth | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | GameSpot route walkthrough Reviewed 2026-05-16 |
| Repair Tool at Chap's base The fragment is described as sitting on a desk inside the small cave base. NOA can route players here early for Chap's blackbox. | Blueprint | Southeast Chap blackbox cave | X 155 / Depth 40 m / Z 155 About 40 m cave base | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Repair Tool guide Reviewed 2026-05-16 |
| Repair Tool south wreck sofa PC Gamer describes a small south-side entrance, then a lower-level route through a floor opening to reach the fragment on a sofa. | Blueprint | South Lifepod shipwreck | X 0 / Z 300 Wreck interior | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Repair Tool guide Reviewed 2026-05-16 |
| Repair Tool northeast wreck door The fragment is described near a locked door after entering from below. The same wreck also has Processor, Tadpole, and Bioreactor scans, so treat it as a high-value route stop. Route tags: Tadpole Start, Tadpole, Flashlight | Blueprint | Northeast wreck / hangar route | X 329 / Z -190 Wreck interior | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Repair Tool guide Reviewed 2026-05-16 |
| Old Habitat north lead Useful as a northern resource/base-planning lead, especially for cave materials and current power, but the exact distance differs across public guides. Route tags: Tadpole Start, Strong Acid | Base spot | Northern base candidate | X 0 / Z -300 Mid-depth cave/base zone | Route lead An approximate route area. Follow its direction and nearby landmarks to find the destination. | PC Gamer base-location guide Reviewed 2026-05-16 |
| Necrolei Cyst near Old Habitat PC Gamer ties this route to scanning a Processor at Old Habitat and cutting turquoise Necrolei Cysts from the top of Stilt Orbs for Strong Acid. Route tags: Strong Acid | Resource | Jelly Lei / Old Habitat route | X 0 / Z -350 Mid-depth Jelly Lei route | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Strong Acid guide Reviewed 2026-05-16 |
| Tadpole scan north of Old Habitat Use this as one early Tadpole scan candidate after you can survive the route and have the scanner workflow in place. Route tags: Tadpole Start, Tadpole, Strong Acid | Blueprint | Old Habitat north route | X 0 / Z -370 Old Habitat exterior | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Tadpole guide Reviewed 2026-05-16 |
| Tadpole northeast ravine This is a useful second Tadpole route because it sits closer than the far northeast wreck path and can pair with other scanner targets. Route tags: Tadpole Start, Tadpole | Blueprint | Northeast ravine | X 198 / Z -198 Ravine scan route | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Tadpole guide Reviewed 2026-05-16 |
| CICADA Wreck lead Treat this as a later base/resource lead because it pushes beyond the starter loop and into story-forward territory. Route tags: Bioscanner | Base spot | Northeast wreck route | X 285 / Z -285 Mid-depth wreck edge | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer base-location guide Reviewed 2026-05-16 |
| Tadpole Pens progression lead This is a navigational route marker for the eastward mid-game chain, not an exact coordinate. Follow the named landmarks rather than treating this marker as a precise spawn location. Route tags: Tadpole Start, Deep Materials, Tadpole | Route | Outer east mid-game route | X 1050 / Z 0 Mid-game route / heat check | Route lead An approximate route area. Follow its direction and nearby landmarks to find the destination. | GAMES.GG Tadpole guide Reviewed 2026-05-16 |
| Alien Ruins research base Use this as the anchor for Alien Ruins base setup, Modification Station, Depth Module, Bioscanner, Creature Enamel, Celestine, Atacamite, and later material routes. Route tags: Alien Ruins, Deep Materials, Conduit Crystal | Landmark | Alien Ruins route | X 1250 / Z 0 Mid-game research base | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Alien Ruins guide Reviewed 2026-05-21 |
| Collector Leviathan gorge crossing This marker is a hazard and biomod scan route lead, not a safe farming spot. Treat the route as high-risk and leave enough room to retreat. Route tags: Alien Ruins, Deep Materials, Biomods, Bioscanner | Biomod | Tadpole Pens to Alien Ruins gorge | X 900 / Z 0 Open-water crossing | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Alien Ruins / Biomods guides Reviewed 2026-05-21 |
| Tadpole Depth Module near Needler nest This is the key upgrade route before deeper Alien Ruins material runs. Bring repair and survival supplies before committing to the nest. Route tags: Deep Materials, Bioscanner, Conduit Crystal | Blueprint | Alien Ruins southeast Needler nest | X 1440 / Z 190 Lower-depth nest route | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Alien Ruins guide Reviewed 2026-05-21 |
| Bioscanner at Cicada wreckage Add this after reaching the Alien Ruins because it unlocks a larger biomod scan loop rather than only one material pickup. Route tags: Alien Ruins, Deep Materials, Biomods, Bioscanner | Biomod | Alien Ruins southeast Cicada wreckage | X 1605 / Z 355 Outer southeast wreck route | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Alien Ruins guide Reviewed 2026-05-21 |
| Celestine southeast of research base This marker is a material lead for Modification Station / Tadpole upgrade planning. Use the nearby landmarks to navigate the material trip. Route tags: Alien Ruins, Deep Materials, Conduit Crystal | Resource | Alien Ruins lower-depth edge | X 1365 / Z 115 Lower-depth Needler nest route | Route lead An approximate route area. Follow its direction and nearby landmarks to find the destination. | PC Gamer Tadpole guide Reviewed 2026-05-16 |
| Atacamite east-northeast cluster This marker is for late Alien Ruins repair and upgrade planning. Use the Tadpole Depth Module and Sonic Resonator before treating it as a routine farm. Route tags: Alien Ruins, Deep Materials, Conduit Crystal | Resource | Alien Ruins lower-depth dwellings | X 1445 / Depth 250 m / Z -55 Under 250 m material route | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Atacamite guide Reviewed 2026-05-21 |
| Conduit Crystal Angel Comb ledges Gather Conduit Crystals for the Feedback Resonator and Bioscanner. Bring the Sonic Resonator and a Tadpole depth upgrade suitable for the trip; plan the return around your remaining oxygen and charge. Route tags: Deep Materials, Conduit Crystal | Resource | Alien Ruins Angel Comb / Power Plant ledges | X 1475 / Depth 275 m / Z 185 Below 250 m Sonic Resonator route | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Conduit Crystal guide Reviewed 2026-05-24 |
| Creature Enamel southeast of Alien Ruins Look for white-pronged Enamel Deposits on dark rock and mine them with the Sonic Resonator. The guide warns about Needler Mangos and occasional awkward deposit geometry. Route tags: Alien Ruins, Deep Materials, Conduit Crystal | Resource | Alien Ruins enamel deposits | X 1390 / Z 140 Sonic Resonator deposit field | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | GAMES.GG Creature Enamel guide Reviewed 2026-05-16 |
| Needler Mango biomod nest Use this as a Dermal Garden biomod scan lead after you have Alien Ruins survival and vehicle depth sorted. Route tags: Deep Materials, Biomods | Biomod | Alien Ruins southeast Needler nest | X 1425 / Z 175 Needler nest scan route | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Biomods guide Reviewed 2026-05-21 |
| Hoverthorn pit-edge scan lead Small targets make this a route marker rather than a precise creature pin. Use it for Threat Sense biomod planning. Route tags: Deep Materials, Biomods | Biomod | Alien Ruins pit edge | X 1135 / Z 275 Pit edge scan route | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Biomods guide Reviewed 2026-05-21 |
| Surge Jelly southern current Use this as a Homing Sense scan lead and as a reminder that early biomod routes overlap with base-power current scouting. Route tags: Biomods | Biomod | South Lifepod current route | X 0 / Z 250 Starter-to-Chap current route | Guide-backed lead Hands-on guide context for planning; use the marker position together with the route note for navigation. | PC Gamer Biomods guide Reviewed 2026-05-21 |
| Creature Enamel far east farming route Use this as an outer-route planning marker only. Use it for map scale and eastward navigation. Route tags: Deep Materials | Route | Outer east open ocean | X 1400 / Z 0 Long Tadpole route | Route lead An approximate route area. Follow its direction and nearby landmarks to find the destination. | GAMES.GG Creature Enamel guide Reviewed 2026-05-16 |
| Metal Farm deep route lead Use the Alien Ruins approach and the linked guide to reach the deep Metal Farm area. Reserve an Axum Bacterial Culture and the materials for an Axum Ingot if you intend to build a farm. Route tags: Deep Materials | Route | Deep Alien Ruins / Metal Farm route | X 1650 / Z 0 Late-route deep scouting path | Route lead An approximate route area. Follow its direction and nearby landmarks to find the destination. | PC Gamer Metal Farm and Troilite guides Reviewed 2026-05-24 |
Written routes combine the linked official information, public guides, and the notes on each marker. The larger coordinate reference is a separate, dated community map snapshot. Use it to find additional location leads, then check the linked route for the practical steps and any limits.
Official store context for Early Access scope, planned map/content expansion, and why coordinate data should stay patch-sensitive.
Hotfix 2 added early-game Silver and late-game Troilite resource areas.
Public guide reference for early Silver cave/resource-loop scouting after Hotfix 2. Route details come from the linked hands-on guide.
Silver gathering routes for early oxygen and electronics upgrades. Route details come from the linked hands-on guide.
Public hands-on guide used for starter base categories, current leads, and north/east route planning. Route details come from the linked hands-on guide.
Public hands-on walkthrough used for Lifepod-relative campaign routes such as Welcome Center, Angel Comb, Camp One, and Old Habitat. Route details come from the linked hands-on guide.
Public guide reference for the Welcome Center Habitat Builder scans and early base-building unlock path. Route details come from the linked hands-on guide.
Public guide reference for early Acidic Raion Pouch gathering near the Lifepod and Welcome Center. Route details come from the linked hands-on guide.
Public guide reference for the rubber-material route about 80 m southwest of the Lifepod. Route details come from the linked hands-on guide.
Public guide reference for three early Wakemaker fragment routes around the Lifepod. Route details come from the linked hands-on guide.
Public guide reference for three Repair Tool fragments near Chap's base and two wreck routes. Route details come from the linked hands-on guide.
Public guide reference for Old Habitat, Processor unlock, Jelly Lei route, Stilt Orbs, and Necrolei Cyst gathering. Route details come from the linked hands-on guide.
Public guide reference for early Tadpole scan routes and Celestine material context. Route details come from the linked hands-on guide.
Public guide reference for Tadpole Pens to Alien Ruins progression, Alien Ruins enamel deposits, and the long east farming route. Route details come from the linked hands-on guide.
Public guide reference for the Tadpole Pens to Alien Ruins crossing, Research Station setup, Depth Module, Bioscanner, and later material routes. Route details come from the linked hands-on guide.
Public guide reference for a lower-depth Atacamite cluster east-northeast of the Alien Ruins Research Base. Route details come from the linked hands-on guide.
Public guide reference for lower-depth Conduit Crystal ledges around the Alien Ruins Angel Comb and nearby alien structures. Route details come from the linked hands-on guide.
Public guide reference for late Troilite scouting, Metal Farm routing, and sample-preservation risk. Route details come from the linked hands-on guide.
Public guide reference for the deep Metal Farm scan route, power planning, and rare-material preservation. Route details come from the linked hands-on guide.
Public guide reference for Axum Bacterial Culture as a late route lead tied to Metal Farm and Power Plant planning. Route details come from the linked hands-on guide.
Public guide reference for biomod scan routes around the Lifepod, Chap route, Tadpole Pens gorge, Alien Ruins, and Needler nest. Route details come from the linked hands-on guide.
Player route order for Prologue, First Hour, Flashlight, Angel Comb, Welcome Center, southwest wreck, and first base planning.
Step route for the 150 degree Welcome Center approach, Biolab choice, Habitat Builder scans, and southwest wreck follow-up.
This is an unofficial fan map. It combines written route guidance with an optional coordinate reference layer. Route pins help you plan an actual trip; the larger point layer helps you look up resources, scans, creatures, plants, and world objects.
The map includes 41 route markers and an optional 22,900-point coordinate reference layer. The reference snapshot is dated 2026-06-12; it is not a live feed or a guarantee that every object is present in your current save. Use the route notes for preparation and the point layer for additional location leads.
Titanium, Copper, and Quartz are starter materials gathered in shallow loops near the Lifepod and Welcome Center area. Hotfix 2 added more Silver resource areas to the early-game region. Use the linked resource pages for starter routes.
The Collector Leviathan tracker has a route lead in the gorge / Sparse Plains area, but exact patrol ranges, aggro radius, and audio cue distance are not pinned to fixed coordinates on this map. Treat leviathan markers as planning leads, not pursuit guarantees.
Some written route pins describe a useful area or approach from guide directions, so they are approximate. The optional reference layer contains separate coordinate records. A coordinate pin alone does not confirm a current resource spawn, an accessible entrance, or a safe path to it.
Use them as a planning layer, not as a guaranteed placement script. For a permanent base, prioritize oxygen access, power, storage, and nearby resources.
The visible map area is a navigation view, not a measurement of the game’s total playable size. The initial view focuses on routes and biome outlines; loading the larger coordinate layer can expand the displayed area. This page does not claim a final world size or a fully explored map.
Resources and blueprint routes are already available. Start with a route card for a guided trip, or select Load points in the sidebar to add the larger reference layer and use the resource or blueprint categories. Open the related guide when you need scan order, oxygen preparation, or a return route.
The ordered early route from Prologue to Habitat Builder and Tadpole start.
Habitat Builder material prep, Welcome Center power, southwest wreck scans, and return-home craft.
Map, planners, trackers, and future calculators.
Coordinate sharing format, base spots, and route notes.
Depth bands, route risk, and zone-specific notes.
Material priorities and gathering categories.