Interactive map

Subnautica 2 Interactive Map

A source-labeled coordinate atlas for launch-week Subnautica 2 routes: starter landmarks, resource leads, blueprint scans, base zones, and eastward later-trip route leads.

Map status: this is not a full mined coordinate dump. Markers are built from official Early Access context and public hands-on guides, then labeled by confidence until they can be retested in the current build.
Markers
25
Sources
11
Mode
EA tracker
Glowing neon coral garden used as Subnautica 2 map page visual

Marker table

Every marker below carries source and confidence labels. Use public-guide markers first; treat needs-retest rows as planning notes, not final coordinates.

25 shown
Marker Type Biome Approx coordinates Confidence Source
Lifepod starting area

Public walkthroughs describe early locations by distance and direction from the Lifepod, so this atlas keeps the pod as the zero point rather than claiming a game-engine coordinate origin.

Landmark Starter ocean / Lifepod area 0, ?, 0
Surface to shallow
Public guide GameSpot route walkthrough
Reviewed 2026-05-16
Angel Comb adaptation route

Use this as a route target for Digestive Incompatibility. The marker is approximate because the guide gives a distance and direction, not a precise coordinate triplet.

Resource North-northeast starter route 55, ?, -150
Shallow starter route
Public guide GameSpot route walkthrough
Reviewed 2026-05-16
Welcome Center approach

GameSpot identifies the Welcome Center as the first Survival Mode destination. PC Gamer also places useful early scans around the same ruin.

Landmark South-southeast starter facility route 35, ?, 70
Shallow to mid-shallow
Public guide GameSpot route walkthrough
Reviewed 2026-05-16
Lifepod starter base and current

This marker represents a base-location zone, not one exact foundation tile. The practical rule is to stay close to pod oxygen, storage, and fabricator support.

Base spot Starter base zone 60, ?, 0
Shallow
Public guide PC Gamer base-location guide
Reviewed 2026-05-16
Acidic Raion Lifepod cave

PC Gamer lists two Acidic Raion spawns under the Lifepod. Bring the Survival Multitool and harvest pouches before disturbing the central Medical Gel Sack.

Resource Cave beneath Lifepod 0, ?, 18
Shallow cave
Public guide PC Gamer Acidic Raion guide
Reviewed 2026-05-16
Acidic Raion east cave

Use this after the under-Lifepod cave if you need more battery material for Scanner, Flashlight, or Habitat Builder progression.

Resource East cave near Lifepod 30, ?, 0
Shallow cave
Public guide PC Gamer Acidic Raion guide
Reviewed 2026-05-16
Lucifer Rotsac southwest arch

Use this as the early rubber-material stop. The guide describes glowing orange orbs in Cradle Shootroots around a rocky archway, with the plants also useful for fibrous pulp.

Resource Southwest Lifepod archway -57, ?, 57
Shallow arch / coral plants
Public guide PC Gamer Lucifer Rotsac guide
Reviewed 2026-05-16
Wakemaker southeast platform

GameSpot lists this as one of three quick Wakemaker fragment stops. Treat the marker as a route point because the guide gives distance, direction, and depth rather than an exact coordinate triplet.

Blueprint Southeast platform route 142, 25, 142
20-25 m platform
Public guide GameSpot Wakemaker guide
Reviewed 2026-05-16
Wakemaker northwest cliff wreckage

Look for a box near coral on the cliff edge. This marker intentionally preserves the public guide direction instead of claiming a mined coordinate.

Blueprint Northwest cliffside wreckage -71, ?, -71
Cliffside wreckage
Public guide GameSpot Wakemaker guide
Reviewed 2026-05-16
Wakemaker north cavern outpost

This is the third quick Wakemaker fragment route from GameSpot. Scan all three fragments, then craft it from a powered base Fabricator rather than the Lifepod unit.

Blueprint North Lifepod cavern 0, 30, -125
About 30 m cavern
Public guide GameSpot Wakemaker guide
Reviewed 2026-05-16
Habitat Builder scans

This is the cleanest public-source route for unlocking base building before committing to a permanent base location.

Blueprint Welcome Center ruin 35, ?, 70
Shallow facility
Public guide PC Gamer Habitat Builder guide
Reviewed 2026-05-16
Camp One scan route

Public route notes call out multiple scan targets here, including Scanner Station, Wakemaker Fragment, Power Cell Terminal, and Painted Tree.

Route North-northeast colonist base route 90, ?, -235
Mid-depth
Public guide GameSpot route walkthrough
Reviewed 2026-05-16
Repair Tool at Chap's base

The fragment is described as sitting on a desk inside the small cave base. NOA can route players here early for Chap's blackbox.

Blueprint Southeast Chap blackbox cave 155, 40, 155
About 40 m cave base
Public guide PC Gamer Repair Tool guide
Reviewed 2026-05-16
Repair Tool south wreck sofa

PC Gamer describes a small south-side entrance, then a lower-level route through a floor opening to reach the fragment on a sofa.

Blueprint South Lifepod shipwreck 0, ?, 300
Wreck interior
Public guide PC Gamer Repair Tool guide
Reviewed 2026-05-16
Repair Tool northeast wreck door

The fragment is described near a locked door after entering from below. The same wreck also has Processor, Tadpole, and Bioreactor scans, so treat it as a high-value route stop.

Blueprint Northeast wreck / hangar route 329, ?, -190
Wreck interior
Public guide PC Gamer Repair Tool guide
Reviewed 2026-05-16
Old Habitat north lead

Useful as a northern resource/base-planning lead, especially for cave materials and current power, but the exact distance differs across public guides.

Base spot Northern base candidate 0, ?, -300
Mid-depth cave/base zone
Needs retest PC Gamer base-location guide
Reviewed 2026-05-16
Necrolei Cyst near Old Habitat

PC Gamer ties this route to scanning a Processor at Old Habitat and cutting turquoise Necrolei Cysts from the top of Stilt Orbs for Strong Acid.

Resource Jelly Lei / Old Habitat route 0, ?, -350
Mid-depth Jelly Lei route
Public guide PC Gamer Strong Acid guide
Reviewed 2026-05-16
Tadpole scan north of Old Habitat

Use this as one early Tadpole scan candidate after you can survive the route and have the scanner workflow in place.

Blueprint Old Habitat north route 0, ?, -370
Old Habitat exterior
Public guide PC Gamer Tadpole guide
Reviewed 2026-05-16
Tadpole northeast ravine

This is a useful second Tadpole route because it sits closer than the far northeast wreck path and can pair with other scanner targets.

Blueprint Northeast ravine 198, ?, -198
Ravine scan route
Public guide PC Gamer Tadpole guide
Reviewed 2026-05-16
CICADA Wreck lead

Treat this as a later base/resource lead because it pushes beyond the starter loop and into story-forward territory.

Base spot Northeast wreck route 285, ?, -285
Mid-depth wreck edge
Public guide PC Gamer base-location guide
Reviewed 2026-05-16
Tadpole Pens progression lead

This is a navigational placeholder for the eastward mid-game chain, not an exact coordinate. Keep it as needs-retest until an in-game coordinate pass confirms the route.

Route Outer east mid-game route 1050, ?, 0
Mid-game route / heat check
Needs retest GAMES.GG Tadpole guide
Reviewed 2026-05-16
Alien Ruins research base

Use this as the anchor for the Alien Ruins / Enameled Glass recipe route. The public guide names the research base and nearby fabricator but does not provide a complete game-coordinate triplet.

Landmark Alien Ruins route 1250, ?, 0
Mid-game research base
Needs retest GAMES.GG Creature Enamel guide
Reviewed 2026-05-16
Celestine southeast of research base

This marker is a material lead for Modification Station / Tadpole upgrade planning. Keep it needs-retest until the exact deposit field is checked in-game.

Resource Alien Ruins lower-depth edge 1365, ?, 115
Lower-depth Needler nest route
Needs retest PC Gamer Tadpole guide
Reviewed 2026-05-16
Creature Enamel southeast of Alien Ruins

Look for white-pronged Enamel Deposits on dark rock and mine them with the Sonic Resonator. The guide warns about Needler Mangos and occasional awkward deposit geometry.

Resource Alien Ruins enamel deposits 1390, ?, 140
Sonic Resonator deposit field
Public guide GAMES.GG Creature Enamel guide
Reviewed 2026-05-16
Creature Enamel far east farming route

Use this as an outer-route planning marker only. It is useful for map scale and eastward navigation, but should remain needs-retest until direct coordinates and hazards are verified.

Route Outer east open ocean 1400, ?, 0
Long Tadpole route
Needs retest GAMES.GG Creature Enamel guide
Reviewed 2026-05-16

How to read this map

  • Coordinates are practical, not final. The atlas uses a Lifepod-origin grid and public guide directions until exact in-game coordinates can be normalized across patches.
  • Confidence matters. Public-guide rows have published hands-on support; needs-retest rows are route placeholders.
  • Spoiler risk exists. Outer routes and base leads may reveal later biome names or progression routes.

Source policy

We use official pages for Early Access scope and public hands-on guides as route leads, not as a copied coordinate database. A marker can stay here only if it helps navigation and keeps its source, confidence, and freshness visible.

Map FAQ

Is this a complete Subnautica 2 interactive map?

No. It is a launch-week coordinate atlas built from official Early Access context and public hands-on guides. Markers are labeled by confidence so Early Access map changes do not get turned into false certainty.

Why are some markers approximate?

Subnautica 2 is in Early Access and several public guides describe places by distance and direction rather than a coordinate triplet. Route markers describe useful directions or zones first, then get upgraded when coordinates are reverified.

Can I use these coordinates for base planning?

Use them as a planning layer, not as a guaranteed placement script. For a permanent base, prioritize oxygen access, power, storage, and nearby resources, then recheck the area in your current build.

Will this map add resources and blueprints?

Yes. Resources, blueprint routes, base spots, and later-route leads will be added as they can be tied to public sources or repeatable in-game verification.

Related routes