| Lifepod starting area Public walkthroughs describe early locations by distance and direction from the Lifepod, so this atlas keeps the pod as the zero point rather than claiming a game-engine coordinate origin. | Landmark | Starter ocean / Lifepod area | 0, ?, 0 Surface to shallow | Public guide | GameSpot route walkthrough Reviewed 2026-05-16 |
| Angel Comb adaptation route Use this as a route target for Digestive Incompatibility. The marker is approximate because the guide gives a distance and direction, not a precise coordinate triplet. | Resource | North-northeast starter route | 55, ?, -150 Shallow starter route | Public guide | GameSpot route walkthrough Reviewed 2026-05-16 |
| Welcome Center approach GameSpot identifies the Welcome Center as the first Survival Mode destination. PC Gamer also places useful early scans around the same ruin. | Landmark | South-southeast starter facility route | 35, ?, 70 Shallow to mid-shallow | Public guide | GameSpot route walkthrough Reviewed 2026-05-16 |
| Lifepod starter base and current This marker represents a base-location zone, not one exact foundation tile. The practical rule is to stay close to pod oxygen, storage, and fabricator support. | Base spot | Starter base zone | 60, ?, 0 Shallow | Public guide | PC Gamer base-location guide Reviewed 2026-05-16 |
| Acidic Raion Lifepod cave PC Gamer lists two Acidic Raion spawns under the Lifepod. Bring the Survival Multitool and harvest pouches before disturbing the central Medical Gel Sack. | Resource | Cave beneath Lifepod | 0, ?, 18 Shallow cave | Public guide | PC Gamer Acidic Raion guide Reviewed 2026-05-16 |
| Acidic Raion east cave Use this after the under-Lifepod cave if you need more battery material for Scanner, Flashlight, or Habitat Builder progression. | Resource | East cave near Lifepod | 30, ?, 0 Shallow cave | Public guide | PC Gamer Acidic Raion guide Reviewed 2026-05-16 |
| Lucifer Rotsac southwest arch Use this as the early rubber-material stop. The guide describes glowing orange orbs in Cradle Shootroots around a rocky archway, with the plants also useful for fibrous pulp. | Resource | Southwest Lifepod archway | -57, ?, 57 Shallow arch / coral plants | Public guide | PC Gamer Lucifer Rotsac guide Reviewed 2026-05-16 |
| Wakemaker southeast platform GameSpot lists this as one of three quick Wakemaker fragment stops. Treat the marker as a route point because the guide gives distance, direction, and depth rather than an exact coordinate triplet. | Blueprint | Southeast platform route | 142, 25, 142 20-25 m platform | Public guide | GameSpot Wakemaker guide Reviewed 2026-05-16 |
| Wakemaker northwest cliff wreckage Look for a box near coral on the cliff edge. This marker intentionally preserves the public guide direction instead of claiming a mined coordinate. | Blueprint | Northwest cliffside wreckage | -71, ?, -71 Cliffside wreckage | Public guide | GameSpot Wakemaker guide Reviewed 2026-05-16 |
| Wakemaker north cavern outpost This is the third quick Wakemaker fragment route from GameSpot. Scan all three fragments, then craft it from a powered base Fabricator rather than the Lifepod unit. | Blueprint | North Lifepod cavern | 0, 30, -125 About 30 m cavern | Public guide | GameSpot Wakemaker guide Reviewed 2026-05-16 |
| Habitat Builder scans This is the cleanest public-source route for unlocking base building before committing to a permanent base location. | Blueprint | Welcome Center ruin | 35, ?, 70 Shallow facility | Public guide | PC Gamer Habitat Builder guide Reviewed 2026-05-16 |
| Camp One scan route Public route notes call out multiple scan targets here, including Scanner Station, Wakemaker Fragment, Power Cell Terminal, and Painted Tree. | Route | North-northeast colonist base route | 90, ?, -235 Mid-depth | Public guide | GameSpot route walkthrough Reviewed 2026-05-16 |
| Repair Tool at Chap's base The fragment is described as sitting on a desk inside the small cave base. NOA can route players here early for Chap's blackbox. | Blueprint | Southeast Chap blackbox cave | 155, 40, 155 About 40 m cave base | Public guide | PC Gamer Repair Tool guide Reviewed 2026-05-16 |
| Repair Tool south wreck sofa PC Gamer describes a small south-side entrance, then a lower-level route through a floor opening to reach the fragment on a sofa. | Blueprint | South Lifepod shipwreck | 0, ?, 300 Wreck interior | Public guide | PC Gamer Repair Tool guide Reviewed 2026-05-16 |
| Repair Tool northeast wreck door The fragment is described near a locked door after entering from below. The same wreck also has Processor, Tadpole, and Bioreactor scans, so treat it as a high-value route stop. | Blueprint | Northeast wreck / hangar route | 329, ?, -190 Wreck interior | Public guide | PC Gamer Repair Tool guide Reviewed 2026-05-16 |
| Old Habitat north lead Useful as a northern resource/base-planning lead, especially for cave materials and current power, but the exact distance differs across public guides. | Base spot | Northern base candidate | 0, ?, -300 Mid-depth cave/base zone | Needs retest | PC Gamer base-location guide Reviewed 2026-05-16 |
| Necrolei Cyst near Old Habitat PC Gamer ties this route to scanning a Processor at Old Habitat and cutting turquoise Necrolei Cysts from the top of Stilt Orbs for Strong Acid. | Resource | Jelly Lei / Old Habitat route | 0, ?, -350 Mid-depth Jelly Lei route | Public guide | PC Gamer Strong Acid guide Reviewed 2026-05-16 |
| Tadpole scan north of Old Habitat Use this as one early Tadpole scan candidate after you can survive the route and have the scanner workflow in place. | Blueprint | Old Habitat north route | 0, ?, -370 Old Habitat exterior | Public guide | PC Gamer Tadpole guide Reviewed 2026-05-16 |
| Tadpole northeast ravine This is a useful second Tadpole route because it sits closer than the far northeast wreck path and can pair with other scanner targets. | Blueprint | Northeast ravine | 198, ?, -198 Ravine scan route | Public guide | PC Gamer Tadpole guide Reviewed 2026-05-16 |
| CICADA Wreck lead Treat this as a later base/resource lead because it pushes beyond the starter loop and into story-forward territory. | Base spot | Northeast wreck route | 285, ?, -285 Mid-depth wreck edge | Public guide | PC Gamer base-location guide Reviewed 2026-05-16 |
| Tadpole Pens progression lead This is a navigational placeholder for the eastward mid-game chain, not an exact coordinate. Keep it as needs-retest until an in-game coordinate pass confirms the route. | Route | Outer east mid-game route | 1050, ?, 0 Mid-game route / heat check | Needs retest | GAMES.GG Tadpole guide Reviewed 2026-05-16 |
| Alien Ruins research base Use this as the anchor for the Alien Ruins / Enameled Glass recipe route. The public guide names the research base and nearby fabricator but does not provide a complete game-coordinate triplet. | Landmark | Alien Ruins route | 1250, ?, 0 Mid-game research base | Needs retest | GAMES.GG Creature Enamel guide Reviewed 2026-05-16 |
| Celestine southeast of research base This marker is a material lead for Modification Station / Tadpole upgrade planning. Keep it needs-retest until the exact deposit field is checked in-game. | Resource | Alien Ruins lower-depth edge | 1365, ?, 115 Lower-depth Needler nest route | Needs retest | PC Gamer Tadpole guide Reviewed 2026-05-16 |
| Creature Enamel southeast of Alien Ruins Look for white-pronged Enamel Deposits on dark rock and mine them with the Sonic Resonator. The guide warns about Needler Mangos and occasional awkward deposit geometry. | Resource | Alien Ruins enamel deposits | 1390, ?, 140 Sonic Resonator deposit field | Public guide | GAMES.GG Creature Enamel guide Reviewed 2026-05-16 |
| Creature Enamel far east farming route Use this as an outer-route planning marker only. It is useful for map scale and eastward navigation, but should remain needs-retest until direct coordinates and hazards are verified. | Route | Outer east open ocean | 1400, ?, 0 Long Tadpole route | Needs retest | GAMES.GG Creature Enamel guide Reviewed 2026-05-16 |