Search Subnautica 2 Wiki
Search guides, creatures, vehicles, biomods, resources, map routes, tools, news, updates, and common player blockers from one place.
Habitat Builder
RecipesSubnautica 2 Habitat Builder recipe and blueprint route with Welcome Center scan order, 2 Titanium, Glass, Basic Battery, Copper Wire, Hatch, Corridor, and first-base planning.
/recipes/habitat-builder/
Glass
RecipesSubnautica 2 Glass recipe page covering 2 Quartz to 1 Glass, Habitat Builder use, Welcome Center timing, and first-base material planning.
/recipes/glass/
Copper Wire
RecipesSubnautica 2 Copper Wire recipe page covering 2 Copper to 1 Copper Wire, Habitat Builder use, starter electronics planning, and first-base route timing.
/recipes/copper-wire/
Basic Battery
RecipesCraft a Subnautica 2 Basic Battery from 2 Copper and 1 Acidic Raion Pouch. Ingredient totals for Scanner, Flashlight and spare batteries for the Welcome Center.
/recipes/basic-battery/
Power Cell
RecipesSubnautica 2 Power Cell blueprint route tied to the southwest wreck Tadpole fragment, vehicle power planning, Strong Acid, and post-Welcome Center progression.
/recipes/power-cell/
Strong Acid
RecipesMake Strong Acid from 2 Necrolei Cysts at the Fabricator or 1 Sulfur and 1 Gold at the Processor. Compare material routes and Power Cell budgets.
/recipes/strong-acid/
Beacon
RecipesSubnautica 2 Beacon blueprint page covering the southwest wreck scan after the Welcome Center, route bearing, use case, and first-base marker planning.
/recipes/beacon/
Dive Elevator
RecipesSubnautica 2 Dive Elevator blueprint page covering the southwest wreck scan after the Welcome Center, route bearing, base-support role, and early unlock order.
/recipes/dive-elevator/
Hatch
RecipesSubnautica 2 Hatch blueprint page covering the Habitat Builder unlock, Welcome Center scan route, first-base entrance planning, and Corridor pairing.
/recipes/hatch/
Corridor
RecipesSubnautica 2 Corridor blueprint page covering the Habitat Builder unlock, Welcome Center scan route, Hatch pairing, starter base shell, and placement order.
/recipes/corridor/
Survival Multitool
RecipesSubnautica 2 Survival Multitool recipe page for the first-hour Fabricator route, starter Titanium planning, plant harvesting, Fibrous Pulp, Acidic Raion Pouch, and Basic Fins setup.
/recipes/survival-multitool/
Scanner
RecipesSubnautica 2 Scanner recipe: 2 Titanium, 2 Quartz and 1 Basic Battery. Raw material totals, acid signals in the HUD and the first blueprint scans to prioritize.
/recipes/scanner/
Flashlight
RecipesSubnautica 2 Flashlight recipe: 2 Titanium, 1 Quartz and 1 Basic Battery after two fragment scans. Lifepod cave and northeast wreck route plus the full raw-material total.
/recipes/flashlight/
Basic Fins
RecipesSubnautica 2 Basic Fins recipe page for the first-hour Fabricator route, Rubber from Lucifer Rotsac, Fiber from Fibrous Pulp, starter mobility, and oxygen-loop planning.
/recipes/basic-fins/
Air Bladder
RecipesSubnautica 2 Air Bladder recipe page covering first-hour Fabricator timing, F oxygen refill, right-click fast ascent, stored oxygen bar, and route safety.
/recipes/air-bladder/
Portable Locker
RecipesThe current Subnautica 2 Portable Locker recipe uses 4 Titanium with Habitat Builder access. See the Portable Storage name, carryable use and Tracking Tag locator.
/recipes/portable-storage/
Water
RecipesSubnautica 2 Water recipe page for catching Water Slug during the first-hour Scanner loop, crafting Water at the Fabricator, and stabilizing hydration before longer dives.
/recipes/water/
Standard Air Tank
RecipesSubnautica 2 Standard Air Tank recipe page with 2 Titanium, 2 Silver, 1 Rubber, 75 oxygen, Colonist Bunker 1 Silver route timing, and early oxygen planning.
/recipes/standard-air-tank/
Popular searches
These are real routes into the site, not throwaway search-result pages. Use them when you know the phrase but not the section.
Search by what you know
I know the database type
I know the creature
I know the place
I know the problem
I know the tool chain
I know the upgrade system
Latest additions
Save build and branch checks, Axum Powerplant Turbine recovery, Refund Base wall-rack returns, push-to-talk, and co-op fixes.
Proximity chat, revives, direct trading, emotes, Tracking Tags, and the feature update beneath Buddy System Hotfix 1.
Steam preview branch with separate saves, opt-in steps, and main-build compatibility warnings.
2 Titanium, 2 Silver, 1 Rubber, and 75 oxygen after the Colonist Bunker 1 Silver route.
Two early scans: Lifepod cave, northeast wreck, then Fabricator craft with Titanium, Basic Battery, and Quartz.
Chap base, south wreck, and northeast wreck fragment route with a Fabricator follow-up.
Angel Comb branch, Silver cave, red hatch, BioBed sixth quick slot, Repair Tool progress, and Standard Air Tank.
Habitat Builder materials, Welcome Center prep, southwest wreck scans, and first-base return planning.
One ordered path through Prologue, First Hour, Flashlight, Angel Comb, Welcome Center, southwest wreck, Tadpole, and Habitat Builder.
150-degree southeast route, Habitat Builder fragments, Basic Battery terminal, Biolab picks, southwest wreck, Dive Elevator, Beacon, Tadpole, Power Cell, and Strong Acid.
Anita black box signal, northeast Lifepod route, Angel Comb interaction, Digestion confirmation, and food after the unlock.
Why fish and alien food fail early, how Digestion fixes it, and when to use the Angel Comb route page.
Opening Solo Survival route for PDA, NOA, O2 restore, Pressure Tolerance, Aid Kit, Water, black box recovery, biological bed, red devices, and Launch.
June 4 Swimming Forward summary and the roadmap path through Buddy System Hotfix 1.
Bridge hub for fauna, leviathans, flora, biomod scan routes, and databank entries.
Harvestables, hazard flora, biological resources, and route notes.
Habitat Builder, rooms, corridors, hatches, power, storage, and vehicle support.
Recipe detail hub for first-hour crafts, equipment, base parts, materials, and blueprint routes.
Vehicle modules, base modules, equipment upgrades, and biomod slots with planning notes.
Standalone local checklist for resources, blueprint scans, and base spots.
Filter creature entries by threat, behavior, biome, and scan safety.
Base power margin planner using editable planning units.
Goal-based planner for survival, tools, base building, Tadpole, and biomod route leads.
Tadpole, docking/fabrication roadmap, upgrade notes, and vehicle routes.
Welcome Center Biolab picks, Dash, Sea Skimmer, later Bioscanner unlocks, and passive slot roadmap.
Static index for materials, tools, equipment, vehicles, food, and progression items.
Starter pickup, Fiber chain, harvest prompt checks, and first-hour route context.
Early fabric material, Fibrous Pulp relationship, and medical crafting checks.
Medical material lead, Medigel aliases, and First Aid Kit recipe checks.
Starter Aid Kit, healing role, and medical recipe notes.
First-hour inventory relief and temporary storage planning.
Starter scan tool for fragments, databank entries, resource checks, and upgrade-chain planning.
Alien Ruins and Cicada wreckage route lead for Scanner upgrades and biomod catalogue checks.
Vehicle power, Power Cell Terminal behavior, charging assumptions, and Tadpole support planning.
Dark cave and wreck visibility tool with early battery-spend tradeoffs.
Emergency ascent gear: F refills oxygen, right-click fast ascends, and tank upgrades still matter.
Special deposits, Feedback Resonator naming, Creature Enamel, and Conduit Crystal route context.
Chap base, south wreck, and northeast wreck fragment route with craft-check cautions.
Movement upgrade fragment routes and safer-repeat-loop planning.
First oxygen upgrade: 2 Titanium, 2 Silver, 1 Rubber, and 75 oxygen.
Upgrade a Standard Air Tank with one Plasteel Ingot; includes the Processor material chain.
Marked unpublished in PC build 128456. Use the available tank recipes for oxygen progression.
Reduce oxygen-use penalties on deeper dives and compare the upgrade with a larger air tank.
Mobility upgrade for repeat routes, oxygen efficiency, and Wakemaker comparison.
Welcome Center scan route, starter materials, power, and first-base planning.
Upgrade-station route context for Celestine, Tadpole modules, and Bioscanner planning.
Long-form special-deposit guide that supports the item page with route context.
Old Habitat, northeast ravine, Tadpole Pens, and vehicle-chain planning.
Air Tank, Silver, Rebreather caution, and deeper-route survival.
Hotfix 2 early-region route note, oxygen and electronics use, material notes, and check notes.
Starter construction material, Survival Multitool context, Habitat Builder prep, and material notes.
Acidic Raion Pouch route, Copper planning, Scanner priority, and Welcome Center power slot.
Alien Ruins east-northeast route, lower-depth prep, and map-backed cautions.
Angel Comb lower-depth route, Bioscanner use, Sonic Resonator prep, and route notes.
Hotfix 2 late-route source note, Metal Farm planning, and seed-sample warning.
Unlock route, rare-material preservation, power placement, and output cautions.
Deep Metal Farm route sample tied to Power Plant context and preservation rules.