Scanner Station
A powered base station that locates resources, wrecks and other contacts within range.
Search an expanded Subnautica 2 item index for resources, biological pickups, crafted components, tools, equipment, base parts, vehicles, upgrades, food, and progression items without opening a dozen separate pages.
A powered base station that locates resources, wrecks and other contacts within range.
Game item render Inventory icon
Starter construction material that anchors early tools, Habitat Builder prep, and first-base planning.
Route note: Starter construction material that anchors early tools, Habitat Builder prep, and first-base planning. Collect Titanium while following the starter resource loop, and reserve it for Scanner, Survival Multitool and the first Habitat Builder craft.
Relation basis: Survival Multitool planning, Habitat Builder prep, first-base pieces, and general starter construction.
Game item render Early material for Standard Air Tank and the Wiring Kit electronics chain.
Route note: Early material for Standard Air Tank and the Wiring Kit electronics chain. Use the Colonist Bunker 1 route from Angel Comb through the two-light cave and black cable to the green-lit Silver cave.
Relation basis: Reserve 2 Silver for Standard Air Tank and 1 Silver for each Wiring Kit. The tank plus one kit requires 3 Silver.
Game item render Late-region mineral used in Axum Ingots, Entangled Power Cells and Photovoltaic Chargers.
Route note: Late-region mineral used in Axum Ingots, Entangled Power Cells and Photovoltaic Chargers. Search the deep Metal Farm area beyond Alien Ruins and reserve a sample for your farm production plan.
Relation basis: One Axum Ingot, Entangled Power Cell or Photovoltaic Charger consumes 1 Troilite per craft.
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Starter material repeatedly tied to early electronics, Habitat Builder preparation, batteries, and base power routes.
Relation basis: Copper Wire, batteries, early electronics, base power, and first-hour fabrication planning.
Game item render Inventory icon
Starter glass-chain material used in base and electronics planning. Exact route density should stay patch-sensitive.
Route note: Starter glass-chain material used in base and electronics planning. Exact route density should stay patch-sensitive. Look along the shallow coral, cave and seabed route, keeping raw Quartz for the Scanner before converting the rest to Glass.
Relation basis: Glass, starter base pieces, power support, and route preparation for later crafting chains.
Game item render Yellow mineral used by Repair Tool, Advanced Wiring Kit and one Strong Acid recipe.
Game item render Mineral used in the electronics and Processor material chain.
Game item render Metal used to craft the Sonic Resonator and process Germanium.
Game item render Upgrade material used in the Plasteel Ingot chain.
Game item render Resource used in Power Cell crafting and the Processor material chain.
Game item render Mineral used in Tadpole depth upgrades and Processor-made Strontium.
Route note: Mineral used in Tadpole depth upgrades and Processor-made Strontium. Follow the southeast Alien Ruins Research Base route, taking care near the Needler nest.
Relation basis: Modification Station and Tadpole upgrade planning.
Game item render Alien Ruins mineral used in Axum Ingot processing.
Route note: Alien Ruins mineral used in Axum Ingot processing. Travel east-northeast from the Alien Ruins Research Station toward the lower mineral cluster with a Sonic Resonator and suitable depth preparation.
Relation basis: Combine 1 Atacamite, 1 Troilite and 1 Titanium Ingot in the Processor for 1 Axum Ingot.
Game item render Crystal used in Bioscanner, Feedback Resonator and advanced batteries.
Route note: Crystal used in Bioscanner, Feedback Resonator and advanced batteries. Follow the Alien Ruins Research Base route toward Angel Comb below the Alien Power Plant, bringing the Sonic Resonator for crystal harvesting.
Relation basis: Save 3 for a Bioscanner, 2 for a Feedback Resonator, and 1 for each Advanced Battery or Entangled Power Cell.
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Acidic Raion Pouch is a harvested ingredient for Basic Battery and Mild Acid.
Route note: Acidic Raion Pouch is a harvested ingredient for Basic Battery and Mild Acid. Use the Survival Multitool to harvest pouches in the cave below the Lifepod or the nearby east cave.
Game item render Inventory icon
First-hour biological pickup near the Lifepod that starts the early fiber crafting chain.
Route note: First-hour biological pickup near the Lifepod that starts the early fiber crafting chain. Use the First Hour route near the Lifepod and check nearby living harvest sources before swimming farther out.
Relation basis: Two Fibrous Pulp make one Fiber; four pulp cover the Fiber portion of one Fiber Mesh.
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Intermediate fiber material between Fibrous Pulp and Fiber Mesh.
Route note: Intermediate fiber material between Fibrous Pulp and Fiber Mesh. Craft 1 Fiber from 2 Fibrous Pulp at the Fabricator.
Relation basis: Basic Fins, Basic and Enhanced First Aid Kits, and Fiber Mesh.
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Fabric material made from 2 Fiber and 1 Strong Acid.
Relation basis: Used by Rebreather and Improved Fins.
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Medical resource used with Fiber for Enhanced First Aid Kit.
Relation basis: Combine 1 Medical Gel Sac and 1 Fiber to make an Enhanced First Aid Kit.
Game item render Plant material for Rubber and Grease.
Harvestable cyst used in the Fabricator Strong Acid recipe.
Game item render Biological material used to construct a Metal Farm.
Route note: Biological material used to construct a Metal Farm. Follow the deep Metal Farm route after reaching Alien Ruins, then preserve the first samples for base production.
Relation basis: One Metal Farm consumes 1 Axum Bacterial Culture and 1 Axum Ingot.
Material combined with Glass to make Enameled Glass.
Route note: Material combined with Glass to make Enameled Glass. Bring a Sonic Resonator to harvest supported deposits on the Alien Ruins route.
Relation basis: One Creature Enamel and one Glass make one Enameled Glass. Bioscanner needs two of those finished pieces.
Game item render Crafted acid used in Power Cells, Dedicated Cores and advanced batteries.
Game item render Mining tool that breaks supported deposits and stuns creatures for 10 seconds in EA 1.2.
Route note: Mining tool that breaks supported deposits and stuns creatures for 10 seconds in EA 1.2. Complete the Sonic Resonator blueprint, then craft with 2 Lead, 2 Titanium Ingots, 1 Wiring Kit and 1 Basic Battery.
Relation basis: Mine supported deposits or stun a creature to make space for an escape.
Game item render Inventory icon
Early crafted utility tool for harvesting, plant cutting, and emergency use. Not a license to fight apex threats.
Route note: Early crafted utility tool for harvesting, plant cutting, and emergency use. Not a license to fight apex threats. Craft early once the recipe is available in your Fabricator path.
Relation basis: Plant harvesting, resource nodes, starter safety, and utility interactions.
Game item render Repair and cutting tool unlocked after two fragment scans.
Route note: Repair and cutting tool unlocked after two fragment scans. Complete two scans, then craft with 1 Titanium Ingot, 1 Wiring Kit, 1 Basic Battery and 1 Sulfur.
Relation basis: Repairs, starter base reliability, and early progression unlocks.
Game item render Base-building unlock tool. Two scan sources at the Welcome Center southeast of the Lifepod, then craft before placing your first powered habitat piece.
Route note: Base-building unlock tool. Two scan sources at the Welcome Center southeast of the Lifepod, then craft before placing your first powered habitat piece. Complete two Habitat Builder scans at the Welcome Center, then craft with 2 Titanium, 1 Glass, 1 Basic Battery and 1 Copper Wire.
Relation basis: Base-building unlock, first habitat piece placement, and Solar / Hydroelectric power planning.
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Early power component tied to Scanner, Flashlight, Habitat Builder, and first-base preparation.
Relation basis: Starter tools, base unlock preparation, and early exploration safety.
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Starter locker food that restores 40 food in the First Hour route and prevents hunger pressure during early material loops.
Route note: Starter locker food that restores 40 food in the First Hour route and prevents hunger pressure during early material loops. Open the starter storage locker after the prologue; the current route shows three Nutrient Blocks in the default supplies.
Relation basis: Restore 40 food per block. Reserve travel rations before using blocks as Bioreactor fuel.
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Starter medical kit crafted from 1 Fiber.
Route note: Starter medical kit crafted from 1 Fiber. Craft with 1 Fiber at the Fabricator, or collect the opening Aid Kit from the prologue supplies.
Relation basis: Emergency healing, starter safety, and the first medical crafting chain.
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Upgraded medical kit made from 1 Fiber and 1 Medical Gel Sac.
Route note: Upgraded medical kit made from 1 Fiber and 1 Medical Gel Sac. Craft with 1 Fiber and 1 Medical Gel Sac at the Fabricator.
Relation basis: Higher-tier healing, hazardous routes, and medical supply planning for co-op sessions.
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Current carryable storage recipe uses 4 Titanium with Habitat Builder access.
Route note: Current carryable storage recipe uses 4 Titanium with Habitat Builder access. Use the Habitat Builder Utility recipe after builder access; reserve four Titanium.
Relation basis: Carryable storage, material staging and a container for a Tracking Tag locator.
Game item render Vehicle and base-power component that should be tracked separately from small batteries.
Relation basis: Vehicle power, base support, Power Cell Terminal planning, and mid-game energy logistics.
Game item render Base-support power object connected to charging and vehicle logistics.
Route note: Base-support power object connected to charging and vehicle logistics. Complete two Power Cell Terminal scans, then build with 3 Titanium, 3 Copper and 1 Wiring Kit.
Relation basis: Recharge compatible power cells using a powered base.
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Core starter tool for scan unlocks, databank entries, fragments, resources, and later Scanner V2 / Bioscanner planning.
Route note: Core starter tool for scan unlocks, databank entries, fragments, resources, and later Scanner V2 / Bioscanner planning. Craft with 2 Titanium, 2 Quartz and 1 Basic Battery at the Fabricator.
Relation basis: Blueprint scans, databank entries, fragment unlocks, resource identification, and later Scanner upgrades.
Game item render Bioscanner upgrade for advanced alien and creature scanning.
Relation basis: Scan creatures to unlock Biomods and contribute toward additional passive slots.
Game item render Starter visibility tool unlocked by two early fragment scans: Lifepod cave first, northeast wreck second.
Route note: Starter visibility tool unlocked by two early fragment scans: Lifepod cave first, northeast wreck second. Scan both Flashlight fragments, then craft it at the Fabricator from the visible Titanium, Basic Battery, and Quartz row.
Relation basis: Wreck interiors, cave visibility, night exploration, and starter safety.
Game item render Inventory icon
Emergency ascent equipment for oxygen mistakes. Select Air Bladder, press F to refill oxygen, or right-click for a fast ascent toward the surface.
Route note: Emergency ascent equipment for oxygen mistakes. Select Air Bladder, press F to refill oxygen, or right-click for a fast ascent toward the surface. Use the Air Bladder recipe and controls guide, then include it in your emergency dive supplies.
Relation basis: Emergency surfacing, oxygen recovery, and early-depth mistake recovery.
Game item render Late resource-production structure tied to Troilite, Axum Bacterial Culture, Axum Ingot planning, and sample-preservation risk.
Route note: Late resource-production structure tied to Troilite, Axum Bacterial Culture, Axum Ingot planning, and sample-preservation risk. Scan the deep Metal Farm route after Alien Ruins travel is stable, then build near reliable power and storage instead of spending all rare inputs first.
Relation basis: Sustainable late-material planning, Troilite risk management, Axum sample planning, and Power Plant route preparation.
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Electronics component made from 2 Copper at the Fabricator.
Route note: Electronics component made from 2 Copper at the Fabricator. Convert 2 raw Copper into 1 Copper Wire.
Relation basis: Reserve a separate Copper Wire for Habitat Builder, Processor and each Wiring Kit.
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Common early material family connected to base construction, Habitat Builder context, and later glass-chain confusion.
Relation basis: Reserve one Glass for Habitat Builder, or combine with Creature Enamel to make Enameled Glass.
Game item render One ingot costs 5 Titanium at the Fabricator or 3 Titanium at the Processor.
Route note: One ingot costs 5 Titanium at the Fabricator or 3 Titanium at the Processor. Choose the available station before converting Titanium. Each recipe produces one ingot.
Relation basis: Mid-game construction, vehicle-support planning, and later material chains.
Game item render Processed Copper for the crafted-material supply chain.
Relation basis: Bioreactor uses 2 Copper Ingots; Photovoltaic Charger uses 1.
Game item render Processed Silver part tied to Processor rows and electronics-style upgrade planning.
Relation basis: One Silver Ingot is needed for one Advanced Battery.
Game item render Processed Gold part that belongs in the item graph before exact upgrade tables are safe.
Relation basis: Advanced electronics planning, processed material chains, and mid-game upgrades.
Game item render Processed material made from Lead or Silver at the Processor.
Route note: Processed material made from Lead or Silver at the Processor. Process 2 Lead or 2 Silver into 1 Germanium.
Relation basis: Reserve processed Germanium for the advanced equipment on your crafting list.
Axum Ingot is a processed alloy used in Metal Farm construction.
Relation basis: Late upgrades, Metal Farm planning, and Alien Ruins material chains.
Game item render Craft from 1 Silver and 1 Copper Wire at the Fabricator; raw cost is 1 Silver and 2 Copper.
Route note: Craft from 1 Silver and 1 Copper Wire at the Fabricator; raw cost is 1 Silver and 2 Copper. Make Copper Wire from 2 Copper, then add 1 Silver.
Relation basis: Electronics recipes, equipment upgrades, and station planning.
Game item render Fabricator electronics material made from 1 Wiring Kit, 1 Gold and 1 Sulfur.
Route note: Fabricator electronics material made from 1 Wiring Kit, 1 Gold and 1 Sulfur. Combine one Wiring Kit, one Gold and one Sulfur at the Fabricator.
Relation basis: Dedicated Core and Scout Ray Chassis consume Advanced Wiring Kits; reserve a separate kit for each craft.
Current name for the component previously listed as Computer Chip; made from 1 Wiring Kit and 2 Quartz.
Route note: Current name for the component previously listed as Computer Chip; made from 1 Wiring Kit and 2 Quartz. Combine one Wiring Kit and two Quartz at the Fabricator.
Relation basis: Electronics crafting; the Advanced Wiring Kit recipe is a separate branch.
Game item render Early base power source. Monitor output as daylight and depth change, especially before adding new facilities.
Game item render Generator that produces base power inside a natural water current.
Game item render Mobility item tied to safer exits from predators, wreck routes, and repeated resource trips.
Route note: Mobility item tied to safer exits from predators, wreck routes, and repeated resource trips. Complete three Wakemaker scans, then craft with 1 Silver, 1 Wiring Kit, 1 Grease and 1 Basic Battery.
Relation basis: Movement, emergency exits, resource loops, and predator route recovery.
Game item render First oxygen goal most players should prioritize before deeper scans and longer material loops.
Route note: First oxygen goal most players should prioritize before deeper scans and longer material loops. Craft at the Fabricator from 2 Titanium, 2 Silver, and 1 Rubber after the Colonist Bunker 1 Silver route.
Relation basis: Raises oxygen to 75 for longer dives, safer exits, and early depth progression.
Game item render Oxygen upgrade made from 1 Standard Air Tank and 1 Plasteel Ingot.
Route note: Oxygen upgrade made from 1 Standard Air Tank and 1 Plasteel Ingot. At the Fabricator, combine 1 Standard Air Tank and 1 Plasteel Ingot. Make the ingot at the Processor from 2 Titanium and 1 Lithium.
Relation basis: Longer wreck scans, safer resource loops, and smoother transition into mid-depth routes.
Game item render Marked unpublished in PC build 128456; use the available Standard and High Capacity tank recipes for oxygen progression.
Route note: Marked unpublished in PC build 128456; use the available Standard and High Capacity tank recipes for oxygen progression. No normal crafting route is recommended for this unpublished item in PC build 128456.
Relation basis: Current availability reference for older oxygen-upgrade lists.
Game item render Diving equipment that conserves oxygen on deeper routes.
Route note: Diving equipment that conserves oxygen on deeper routes. Complete the Rebreather scan, then craft it with 2 Fiber Mesh and 1 System Chip at the Fabricator.
Relation basis: Depth safety, oxygen penalty reduction, and route planning.
Game item render First confirmed player vehicle, useful for early exploration and Collector Leviathan evasion planning.
High-intent fragment route for players trying to unlock the first vehicle chain.
Game item render Vehicle construction station used to build unlocked vehicle recipes.
Game item render Vehicle-support base piece tied to docking, fabrication, charging, and base layout clearance.
Game item render Processing station family for refined materials, ingots, acids, and mid-game recipe chains.
Two Acidic Raion Pouches and one Copper make one Mild Acid at the Fabricator.
Game item render Crafting station for equipment and Tadpole upgrades.
Route note: Crafting station for equipment and Tadpole upgrades. Build with 2 Titanium, 2 Celestine and 2 Copper using the Habitat Builder after blueprint access.
Relation basis: Upgrade planning, Tadpole support, depth progression, and equipment modification.
Game item render Starter mobility equipment used to shorten oxygen loops and make early scans less punishing.
Route note: Starter mobility equipment used to shorten oxygen loops and make early scans less punishing. Craft Basic Fins at the Fabricator after making Rubber from Lucifer Rotsac and Fiber from Fibrous Pulp.
Relation basis: Mobility, first-hour scanning, escape margins, and early resource loops.
Game item render Mobility upgrade that reduces repeated-route friction once starter oxygen and tool scans are stable.
Relation basis: Faster repeat trips, safer exits, wreck approach timing, and oxygen-efficient travel.
Game item render Starter survival creature tied to the first crafted Water loop.
Route note: Starter survival creature tied to the first crafted Water loop. Catch Water Slug during the short first-hour Scanner loop, then return to the Fabricator to craft Water.
Relation basis: Crafted Water, early hydration recovery, and survival-route planning.
Upgrade one Scanner with two Enameled Glass and three Conduit Crystal at the Modification Station.
Route note: Upgrade one Scanner with two Enameled Glass and three Conduit Crystal at the Modification Station. Use the linked blueprint route, then prepare the Scanner and material inputs for the Modification Station.
Relation basis: DNA Modification, biomods, and character upgrade planning.
One Glass and one Creature Enamel make one Enameled Glass at the Fabricator.
Route note: One Glass and one Creature Enamel make one Enameled Glass at the Fabricator. Craft Glass from two Quartz, then add one Creature Enamel.
The Processor makes one Plasteel Ingot from two Titanium and one Lithium.
Route note: The Processor makes one Plasteel Ingot from two Titanium and one Lithium. Use the current Processor conversion once the recipe is available.
Lithium Grains is a mineral resource for raw material searches, crafting chains, and route planning.
Titanium From Salvage is a mineral resource for raw material searches, crafting chains, and route planning.
Acid Sac is an acidic biological pickup for crafting-chain and material-planning searches.
Crab Feces is an organic creature-waste pickup for biological material, ecology, or crafting searches.
Advanced Computer Chip is a crafted material for ingredient-chain and station-planning searches.
Game item render Computer Chip is a crafted material for ingredient-chain and station-planning searches.
Rubber is a crafted material for ingredient-chain and station-planning searches.
Biofuel Block is a crafted material for ingredient-chain and station-planning searches.
Beacon is a tool lookup for unlock, fragment, recipe, and utility searches.
Sonic Resonator V2 is a tool lookup for unlock, fragment, recipe, and utility searches.
Flare is a tool lookup for unlock, fragment, recipe, and utility searches.
Coolant Exhalation is an equipment lookup for wearable gear, biomod, oxygen, depth, or survival-planning searches.
Copper Finder is an equipment lookup for wearable gear, biomod, oxygen, depth, or survival-planning searches.
Gold Finder is an equipment lookup for wearable gear, biomod, oxygen, depth, or survival-planning searches.
Heat Resistance Chip is an equipment lookup for wearable gear, biomod, oxygen, depth, or survival-planning searches.
Silver Finder is an equipment lookup for wearable gear, biomod, oxygen, depth, or survival-planning searches.
Echo Location is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.
Tadpole Haul is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.
Tadpole Modification Engine Efficiency is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.
Tadpole Modification Hull Reinforcement is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.
Tadpole Modification Hydraulic Muffler is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.
Tadpole Modification Photovoltaic Charger is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.
Tadpole Scout Ray is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.
Tadpole Upgrade Crushdepth is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.
Mineralized Water Tablet is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Restore Water In Heat is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Slow Twitch Optimization is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Water is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Water Filter Gland is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Water Slug is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Cooked Bluemoon is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Cooked Electric Geordie is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Cooked Geordie is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Cooked Halfmoon is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Cooked Harvestmoon is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Cooked Pneuma is an edible prey fish with tough skin and soft, spongy innards.
Cooked Quadrate is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Coral Mash is a crafted food made at the Fabricator using Coral Shavings and Lead.
Electric Geordie is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Geordie is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Grease is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Halfmoon is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Marrowbreach is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Oily Salad is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Quadrate is a food or drink lookup for hunger, water, cooking, and survival-route searches.
Acid is a utility lookup for base-building, storage, power, decoration, or station searches.
Acid Raion is a utility lookup for base-building, storage, power, decoration, or station searches.
Advanced Battery is a utility lookup for base-building, storage, power, decoration, or station searches.
Advanced Power Cell is a utility lookup for base-building, storage, power, decoration, or station searches.
Axum Etching Acid is a utility lookup for base-building, storage, power, decoration, or station searches.
Axum Etching Acid Dnl is a utility lookup for base-building, storage, power, decoration, or station searches.
Axum Pot is a utility lookup for base-building, storage, power, decoration, or station searches.
Base Battery Terminal is a utility lookup for base-building, storage, power, decoration, or station searches.
Basic Battery Terminal is a utility lookup for base-building, storage, power, decoration, or station searches.
Battery Charger is a utility lookup for base-building, storage, power, decoration, or station searches.
Bioreactor is a utility lookup for base-building, storage, power, decoration, or station searches.
Fabricator is a utility lookup for base-building, storage, power, decoration, or station searches.
Floating Locker is a utility lookup for base-building, storage, power, decoration, or station searches.
Floor Locker is a utility lookup for base-building, storage, power, decoration, or station searches.
Generic Locker is a utility lookup for base-building, storage, power, decoration, or station searches.
Hatch is a utility lookup for base-building, storage, power, decoration, or station searches.
Heavy Floating Locker is a utility lookup for base-building, storage, power, decoration, or station searches.
Ladder is a utility lookup for base-building, storage, power, decoration, or station searches.
Mining Platform is a utility lookup for base-building, storage, power, decoration, or station searches.
Mining Platform Copper is a utility lookup for base-building, storage, power, decoration, or station searches.
Power Capacitor is a utility lookup for base-building, storage, power, decoration, or station searches.
Power Cell Bank is a utility lookup for base-building, storage, power, decoration, or station searches.
Scanner Station Long Range is a utility lookup for base-building, storage, power, decoration, or station searches.
Scanner Station Short Range is a utility lookup for base-building, storage, power, decoration, or station searches.
Solar Panel Medium is a utility lookup for base-building, storage, power, decoration, or station searches.
Storage Cache is a utility lookup for base-building, storage, power, decoration, or station searches.
Super Heavy Floating Locker is a utility lookup for base-building, storage, power, decoration, or station searches.
Titanium Generator is a utility lookup for base-building, storage, power, decoration, or station searches.
Wall Locker is a utility lookup for base-building, storage, power, decoration, or station searches.
Base Signal is a utility lookup for base-building, storage, power, decoration, or station searches.
Biobed is a utility lookup for base-building, storage, power, decoration, or station searches.
Cradle Shootroot is a utility lookup for base-building, storage, power, decoration, or station searches.
Exterior Wall Light is a utility lookup for base-building, storage, power, decoration, or station searches.
Macaron Sponge is a utility lookup for base-building, storage, power, decoration, or station searches.
Metal Salvage is a utility lookup for base-building, storage, power, decoration, or station searches.
Mimic Pylon is a utility lookup for base-building, storage, power, decoration, or station searches.
Nook is a utility lookup for base-building, storage, power, decoration, or station searches.
Poster Keep Calm is a utility lookup for base-building, storage, power, decoration, or station searches.
Poster Pioneer Program is a utility lookup for base-building, storage, power, decoration, or station searches.
Poster Wanted is a utility lookup for base-building, storage, power, decoration, or station searches.
Poster Zezura is a utility lookup for base-building, storage, power, decoration, or station searches.
Power Transmitter is a utility lookup for base-building, storage, power, decoration, or station searches.
Spotlight is a utility lookup for base-building, storage, power, decoration, or station searches.
Tailing Rug is a utility lookup for base-building, storage, power, decoration, or station searches.
Thermal Plant is a utility lookup for base-building, storage, power, decoration, or station searches.
These are the item searches most likely to unblock a route, recipe, or upgrade decision right now.
Reserve 2 Silver for Standard Air Tank and 1 Silver for each Wiring Kit. The tank plus one kit requires 3 Silver.
Save 3 for a Bioscanner, 2 for a Feedback Resonator, and 1 for each Advanced Battery or Entangled Power Cell.
One Creature Enamel and one Glass make one Enameled Glass. Bioscanner needs two of those finished pieces.
Mine supported deposits or stun a creature to make space for an escape.
Repairs, starter base reliability, and early progression unlocks.
Base-building unlock, first habitat piece placement, and Solar / Hydroelectric power planning.
Movement, emergency exits, resource loops, and predator route recovery.
Raises oxygen to 75 for longer dives, safer exits, and early depth progression.
Depth safety, oxygen penalty reduction, and route planning.
Vehicle unlock planning, Moonpool chain, and route progression.
Upgrade planning, Tadpole support, depth progression, and equipment modification.
DNA Modification, biomods, and character upgrade planning.
Follow these routes for vehicle fragments, tools, base facilities and Biomod unlocks. Bring the required scanner and finish the blueprint progress before returning to craft.
Use this when the search is about unlocking a vehicle chain rather than finding a raw material.
Use the item page for scan order, route planning, craft checks, and the detailed fragment guide link.
Movement upgrades deserve their own route page because they change how safely players can repeat wreck and material loops.
Open this when the blocker is a special deposit, Creature Enamel, Conduit Crystal, or resonator naming.
Habitat Builder has the strongest base-unlock intent, with Welcome Center scans, starter material reservations, Hatch, and Corridor in one place.
Use the recipe and blueprint detail pages for the southwest wreck scans and first shell unlocks.
Bioscanner connects creature scans, Biolab progression, DNA Modification, and biomod unlocks.
Search its name or choose a category such as resources, tools, equipment or base parts. Open the item’s gathering guide or recipe for materials, blueprint requirements and practical uses.
Use the linked fragment guides for vehicle and tool blueprints, the Welcome Center route for the Habitat Builder, and the recipe pages for individual scan requirements. Biomod rewards use biological scans and have a separate checklist.
It points to an approximate gathering area or approach. Use the linked guide’s landmarks, depth and directions to navigate to the item.
Use when the question starts with a pickup, ingredient, or crafting input.
Use when you need station context without trusting unsupported exact recipe costs.
Use when an item belongs to Habitat Builder, rooms, power, storage, or vehicle support.
Use when the question is which station, recipe family, or upgrade tier needs the item.
Use when the item is a plant, biological pickup, hazard flora, or scan target.