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Item index

Subnautica 2 Items & Materials

Search an expanded Subnautica 2 item index for resources, biological pickups, crafted components, tools, equipment, base parts, vehicles, upgrades, food, and progression items without opening a dozen separate pages.

What's here: a broad lookup index plus curated route pages for the items that matter most. Core entries include route, map, recipe, and unlock context; the wider index groups the remaining Early Access rows by category.
Items 161
Categories 8
Confirmed 60
Route leads 10
Official Unknown Worlds Subnautica 2 Welcome Center item and material planning scene.
161 matching items
Subnautica 2 Scanner Station in-game icon.
In-game icon
Habitat systems

Scanner Station

Utility

A powered base station that locates resources, wrecks and other contacts within range.

How to get: Complete the Scanner Station scan, then build inside a room with 1 System Chip, 3 Titanium and 1 Wiring Kit.
Used for: Choose a resource or exploration filter and select a contact to place a world signal.
Confirmed Early PC recipe data High interest
Subnautica 2 Titanium item render for item lookup and route planning. Game item render
Titanium inventory icon in Subnautica 2.
Raw mineral

Titanium

Inventory icon

Mineral

Starter construction material that anchors early tools, Habitat Builder prep, and first-base planning.

How to get: Collect Titanium while following the starter resource loop, and reserve it for Scanner, Survival Multitool and the first Habitat Builder craft.
Used for: Survival Multitool planning, Habitat Builder prep, first-base pieces, and general starter construction.
Confirmed Starter Public guide Core item
Route leads: starter salvage loops / Scanner prep / Quartz / Copper loop
Notes and links

Route note: Starter construction material that anchors early tools, Habitat Builder prep, and first-base planning. Collect Titanium while following the starter resource loop, and reserve it for Scanner, Survival Multitool and the first Habitat Builder craft.

Relation basis: Survival Multitool planning, Habitat Builder prep, first-base pieces, and general starter construction.

Subnautica 2 Silver item render for item lookup and route planning. Game item render
Raw mineral

Silver

Mineral

Early material for Standard Air Tank and the Wiring Kit electronics chain.

How to get: Use the Colonist Bunker 1 route from Angel Comb through the two-light cave and black cable to the green-lit Silver cave.
Used for: Reserve 2 Silver for Standard Air Tank and 1 Silver for each Wiring Kit. The tank plus one kit requires 3 Silver.
Confirmed Early Official hotfix Core item
Route leads: Early-game region after Hotfix 2 / starter caves and outcrop loops / oxygen-depth route planning
Notes and links

Route note: Early material for Standard Air Tank and the Wiring Kit electronics chain. Use the Colonist Bunker 1 route from Angel Comb through the two-light cave and black cable to the green-lit Silver cave.

Relation basis: Reserve 2 Silver for Standard Air Tank and 1 Silver for each Wiring Kit. The tank plus one kit requires 3 Silver.

Subnautica 2 Troilite item render for item lookup and route planning. Game item render
Later-route mineral

Troilite

Mineral

Late-region mineral used in Axum Ingots, Entangled Power Cells and Photovoltaic Chargers.

How to get: Search the deep Metal Farm area beyond Alien Ruins and reserve a sample for your farm production plan.
Used for: One Axum Ingot, Entangled Power Cell or Photovoltaic Charger consumes 1 Troilite per craft.
Confirmed Late Official hotfix Core item
Route leads: Deep Metal Farm route / Alien Ruins late route / Mineralized Clinker lead
Notes and links

Route note: Late-region mineral used in Axum Ingots, Entangled Power Cells and Photovoltaic Chargers. Search the deep Metal Farm area beyond Alien Ruins and reserve a sample for your farm production plan.

Relation basis: One Axum Ingot, Entangled Power Cell or Photovoltaic Charger consumes 1 Troilite per craft.

Subnautica 2 Copper item render for item lookup and route planning. Game item render
Copper inventory icon in Subnautica 2.
Starter mineral

Copper

Inventory icon

Mineral

Starter material repeatedly tied to early electronics, Habitat Builder preparation, batteries, and base power routes.

How to get: Search cave roofs, overhangs and shadowed crevices. Check the cave near Old Habitat on northbound trips.
Used for: Copper Wire, batteries, early electronics, base power, and first-hour fabrication planning.
Confirmed Starter Multi-source Core item
Route leads: starter resource loops / Basic Battery prep / Copper Wire prep
Notes and links

Relation basis: Copper Wire, batteries, early electronics, base power, and first-hour fabrication planning.

Subnautica 2 Quartz item render for item lookup and route planning. Game item render
Quartz inventory icon in Subnautica 2.
Starter mineral

Quartz

Inventory icon

Mineral

Starter glass-chain material used in base and electronics planning. Exact route density should stay patch-sensitive.

How to get: Look along the shallow coral, cave and seabed route, keeping raw Quartz for the Scanner before converting the rest to Glass.
Used for: Glass, starter base pieces, power support, and route preparation for later crafting chains.
Confirmed Starter Public guide Core item
Route leads: shallow coral / seabed route leads / starter caves / Scanner prep
Notes and links

Route note: Starter glass-chain material used in base and electronics planning. Exact route density should stay patch-sensitive. Look along the shallow coral, cave and seabed route, keeping raw Quartz for the Scanner before converting the rest to Glass.

Relation basis: Glass, starter base pieces, power support, and route preparation for later crafting chains.

Subnautica 2 Sulfur item render for item lookup and route planning. Game item render
Thermal material

Sulfur

Mineral

Yellow mineral used by Repair Tool, Advanced Wiring Kit and one Strong Acid recipe.

How to get: Collect loose Sulfur at the rock pillar southeast of the Lifepod, past the Welcome Center near Coral Crabs. Bring a Sonic Resonator for larger deposits; unlock Heat Tolerance before heading farther into volcanic water.
Used for: Reserve 1 Sulfur for Repair Tool, and 1 each for Advanced Wiring Kit or the Sulfur-and-Gold Strong Acid recipe.
Confirmed Mid
Subnautica 2 Gold item render for item lookup and route planning. Game item render
Raw mineral

Gold

Mineral

Mineral used in the electronics and Processor material chain.

How to get: Unlock Heat Tolerance, then search rocks around the crashed colony ship east of the Lifepod in the volcanic region.
Used for: Reserve 3 Gold for a Thermal Plant or 1 for each Advanced Wiring Kit. A normal System Chip does not need Gold.
Confirmed Mid Live game High interest
Route leads: resource scan target / Processor conversion check / mid-game electronics route
Subnautica 2 Lead item render for item lookup and route planning. Game item render
Raw mineral

Lead

Mineral

Metal used to craft the Sonic Resonator and process Germanium.

How to get: Follow the blue current northeast of the Lifepod into the ravine. Collect loose Lead on the sand beyond the colony platform before returning for larger deposits.
Used for: Keep the first 2 Lead for Sonic Resonator. The Processor can turn another 2 Lead into 1 Germanium.
Confirmed Mid Live game High interest
Route leads: resource scan target / Processor conversion check / mid-route material triage
Subnautica 2 Lithium item render for item lookup and route planning. Game item render
Raw mineral

Lithium

Mineral

Upgrade material used in the Plasteel Ingot chain.

How to get: Collect the first piece on a table outside the ruined colony building near the Great Jaw southwest of the Lifepod. Later, explore the hot caves below Tadpole Pens after heat preparation.
Used for: The Processor uses 1 Lithium and 2 Titanium per Plasteel Ingot. A Portable Oxygen Generator needs 2 Lithium and 3 Titanium.
Confirmed Mid Live game High interest
Used to craft
Route leads: resource scan target / Lithium Grains recipe check / mid-game upgrade route
Subnautica 2 Salt item render for item lookup and route planning. Game item render
Raw mineral

Salt

Mineral

Resource used in Power Cell crafting and the Processor material chain.

How to get: Search the small cave beside Chap habitat southeast of the Lifepod, at the pillar with a standing light.
Used for: Reserve 1 Salt per Power Cell, Isotonic Water or Nutrient Block. The Processor also turns 2 Salt into Glass.
Confirmed Early Live game Useful extra
Used to craft
Route leads: resource scan target / Salt to Glass Processor check / starter material triage
Subnautica 2 Celestine item render for item lookup and route planning. Game item render
Later-route mineral

Celestine

Mineral

Mineral used in Tadpole depth upgrades and Processor-made Strontium.

How to get: Follow the southeast Alien Ruins Research Base route, taking care near the Needler nest.
Used for: Modification Station and Tadpole upgrade planning.
Confirmed Mid Map backed High interest
Route leads: Alien Ruins Research Base southeast route / Needler nest caution / lower-depth material lead
Notes and links

Route note: Mineral used in Tadpole depth upgrades and Processor-made Strontium. Follow the southeast Alien Ruins Research Base route, taking care near the Needler nest.

Relation basis: Modification Station and Tadpole upgrade planning.

Subnautica 2 Atacamite item render for item lookup and route planning. Game item render
Alien Ruins material

Atacamite

Mineral

Alien Ruins mineral used in Axum Ingot processing.

How to get: Travel east-northeast from the Alien Ruins Research Station toward the lower mineral cluster with a Sonic Resonator and suitable depth preparation.
Used for: Combine 1 Atacamite, 1 Troilite and 1 Titanium Ingot in the Processor for 1 Axum Ingot.
Confirmed Mid Map backed Core item
Route leads: Alien Ruins Research Base east-northeast / under-250 m route band / green crystal clusters
Notes and links

Route note: Alien Ruins mineral used in Axum Ingot processing. Travel east-northeast from the Alien Ruins Research Station toward the lower mineral cluster with a Sonic Resonator and suitable depth preparation.

Relation basis: Combine 1 Atacamite, 1 Troilite and 1 Titanium Ingot in the Processor for 1 Axum Ingot.

Subnautica 2 Conduit Crystal item render for item lookup and route planning. Game item render
Bioscanner-route material

Conduit Crystal

Mineral

Crystal used in Bioscanner, Feedback Resonator and advanced batteries.

How to get: Follow the Alien Ruins Research Base route toward Angel Comb below the Alien Power Plant, bringing the Sonic Resonator for crystal harvesting.
Used for: Save 3 for a Bioscanner, 2 for a Feedback Resonator, and 1 for each Advanced Battery or Entangled Power Cell.
Confirmed Mid Map backed Core item
Route leads: Alien Ruins Research Base route / Angel Comb below the Alien Power Plant / below 250 m
Notes and links

Route note: Crystal used in Bioscanner, Feedback Resonator and advanced batteries. Follow the Alien Ruins Research Base route toward Angel Comb below the Alien Power Plant, bringing the Sonic Resonator for crystal harvesting.

Relation basis: Save 3 for a Bioscanner, 2 for a Feedback Resonator, and 1 for each Advanced Battery or Entangled Power Cell.

Acidic Raion Pouch inventory icon in Subnautica 2.
Battery-chain material

Acidic Raion Pouch

Inventory icon

Biological

Acidic Raion Pouch is a harvested ingredient for Basic Battery and Mild Acid.

How to get: Use the Survival Multitool to harvest pouches in the cave below the Lifepod or the nearby east cave.
Used for: 1 pouch + 2 Copper makes a Basic Battery; 2 pouches + 1 Copper makes Mild Acid.
Route lead Early Map backed Core item
Route leads: Lifepod cave / Welcome Center starter route / Acidic Raion source
Notes and links

Route note: Acidic Raion Pouch is a harvested ingredient for Basic Battery and Mild Acid. Use the Survival Multitool to harvest pouches in the cave below the Lifepod or the nearby east cave.

Subnautica 2 Fibrous Pulp item render for item lookup and route planning. Game item render
Fibrous Pulp inventory icon in Subnautica 2.
Starter plant harvest

Fibrous Pulp

Inventory icon

Biological

First-hour biological pickup near the Lifepod that starts the early fiber crafting chain.

How to get: Use the First Hour route near the Lifepod and check nearby living harvest sources before swimming farther out.
Used for: Two Fibrous Pulp make one Fiber; four pulp cover the Fiber portion of one Fiber Mesh.
Confirmed Starter Live game Core item
Route leads: Lifepod-area pickup / living harvest source / First Hour route
Notes and links

Route note: First-hour biological pickup near the Lifepod that starts the early fiber crafting chain. Use the First Hour route near the Lifepod and check nearby living harvest sources before swimming farther out.

Relation basis: Two Fibrous Pulp make one Fiber; four pulp cover the Fiber portion of one Fiber Mesh.

Subnautica 2 Fiber item render for item lookup and route planning. Game item render
Fiber inventory icon in Subnautica 2.
Fiber chain

Fiber

Inventory icon

Material

Intermediate fiber material between Fibrous Pulp and Fiber Mesh.

How to get: Craft 1 Fiber from 2 Fibrous Pulp at the Fabricator.
Used for: Basic Fins, Basic and Enhanced First Aid Kits, and Fiber Mesh.
Route lead Starter Live game High interest
Used to craft
Route leads: Fibrous Pulp chain / Lifepod Fabricator check / early material route
Notes and links

Route note: Intermediate fiber material between Fibrous Pulp and Fiber Mesh. Craft 1 Fiber from 2 Fibrous Pulp at the Fabricator.

Relation basis: Basic Fins, Basic and Enhanced First Aid Kits, and Fiber Mesh.

Subnautica 2 Fiber Mesh item render for item lookup and route planning. Game item render
Fiber Mesh inventory icon in Subnautica 2.
Fiber chain

Fiber Mesh

Inventory icon

Material

Fabric material made from 2 Fiber and 1 Strong Acid.

How to get: Make two Fiber from four Fibrous Pulp, then combine with one Strong Acid.
Used for: Used by Rebreather and Improved Fins.
Route lead Starter Live game High interest
Route leads: Fibrous Pulp route / Fiber craft check / Fabricator material row
Notes and links

Relation basis: Used by Rebreather and Improved Fins.

Subnautica 2 Medical Gel Sac item render for item lookup and route planning. Game item render
Medical Gel Sac inventory icon in Subnautica 2.
Medical crafting material

Medical Gel Sac

Inventory icon

Biological

Medical resource used with Fiber for Enhanced First Aid Kit.

How to get: Harvest Acidic Raion chambers before collecting medical gel from the central plug.
Used for: Combine 1 Medical Gel Sac and 1 Fiber to make an Enhanced First Aid Kit.
Route lead Starter Live game High interest
Route leads: Acidic Raion Lifepod cave / medical resource pickup prompt / first-aid Fabricator check
Notes and links

Relation basis: Combine 1 Medical Gel Sac and 1 Fiber to make an Enhanced First Aid Kit.

Subnautica 2 Lucifer Rotsac item render for item lookup and route planning. Game item render
Rubber-route material

Lucifer Rotsac

Biological

Plant material for Rubber and Grease.

How to get: Search the rocky archway southwest of the Lifepod near Cradle Shootroots.
Used for: 2 Rotsacs make 1 Rubber; 1 Rotsac makes 1 Grease.
Confirmed Early
Strong Acid input

Necrolei Cyst

Biological

Harvestable cyst used in the Fabricator Strong Acid recipe.

How to get: Follow the Necrolei Cyst route and combine the pickup with the Old Habitat material trip.
Used for: Strong Acid chain and advanced crafting catalyst planning.
Route lead Mid
Used to craft
Subnautica 2 Axum Bacterial Culture item render for item lookup and route planning. Game item render
Story-route sample

Axum Bacterial Culture

Biological

Biological material used to construct a Metal Farm.

How to get: Follow the deep Metal Farm route after reaching Alien Ruins, then preserve the first samples for base production.
Used for: One Metal Farm consumes 1 Axum Bacterial Culture and 1 Axum Ingot.
Route lead Mid Public guide Core item
Route leads: Deep Metal Farm route / Axum route progression / Power Plant repair lead
Notes and links

Route note: Biological material used to construct a Metal Farm. Follow the deep Metal Farm route after reaching Alien Ruins, then preserve the first samples for base production.

Relation basis: One Metal Farm consumes 1 Axum Bacterial Culture and 1 Axum Ingot.

Glass-chain material

Creature Enamel

Material

Material combined with Glass to make Enameled Glass.

How to get: Bring a Sonic Resonator to harvest supported deposits on the Alien Ruins route.
Used for: One Creature Enamel and one Glass make one Enameled Glass. Bioscanner needs two of those finished pieces.
Confirmed Mid Map backed Core item
Used to craft
Route leads: Alien Ruins southeast route / Sonic Resonator deposit field / Needler Mango caution
Notes and links

Route note: Material combined with Glass to make Enameled Glass. Bring a Sonic Resonator to harvest supported deposits on the Alien Ruins route.

Relation basis: One Creature Enamel and one Glass make one Enameled Glass. Bioscanner needs two of those finished pieces.

Subnautica 2 Strong Acid item render for item lookup and route planning. Game item render
Crafting catalyst

Strong Acid

Material

Crafted acid used in Power Cells, Dedicated Cores and advanced batteries.

How to get: Use 2 Necrolei Cysts at the Fabricator, or 1 Sulfur and 1 Gold at the Processor.
Used for: Advanced crafting catalyst and mid-game progression recipes.
Confirmed Mid
Crafted from Fabricator / Processor
Used to craft
Subnautica 2 Sonic Resonator item render for item lookup and route planning. Game item render
Deposit tool chain

Sonic Resonator

Tool

Mining tool that breaks supported deposits and stuns creatures for 10 seconds in EA 1.2.

How to get: Complete the Sonic Resonator blueprint, then craft with 2 Lead, 2 Titanium Ingots, 1 Wiring Kit and 1 Basic Battery.
Used for: Mine supported deposits or stun a creature to make space for an escape.
Confirmed Mid Public guide Core item
Route leads: special deposit tool chain / Creature Enamel route context / Alien Ruins material prep
Notes and links

Route note: Mining tool that breaks supported deposits and stuns creatures for 10 seconds in EA 1.2. Complete the Sonic Resonator blueprint, then craft with 2 Lead, 2 Titanium Ingots, 1 Wiring Kit and 1 Basic Battery.

Relation basis: Mine supported deposits or stun a creature to make space for an escape.

Subnautica 2 Survival Multitool item render for item lookup and route planning. Game item render
Survival Multitool inventory icon in Subnautica 2.
Starter utility tool

Survival Multitool

Inventory icon

Tool

Early crafted utility tool for harvesting, plant cutting, and emergency use. Not a license to fight apex threats.

How to get: Craft early once the recipe is available in your Fabricator path.
Used for: Plant harvesting, resource nodes, starter safety, and utility interactions.
Confirmed Starter Live game Core item
Crafted from Fabricator
Route leads: Lifepod Fabricator / starter Titanium route / first-hour tool trio
Notes and links

Route note: Early crafted utility tool for harvesting, plant cutting, and emergency use. Not a license to fight apex threats. Craft early once the recipe is available in your Fabricator path.

Relation basis: Plant harvesting, resource nodes, starter safety, and utility interactions.

Subnautica 2 Repair Tool item render for item lookup and route planning. Game item render
Fragment unlock

Repair Tool

Tool

Repair and cutting tool unlocked after two fragment scans.

How to get: Complete two scans, then craft with 1 Titanium Ingot, 1 Wiring Kit, 1 Basic Battery and 1 Sulfur.
Used for: Repairs, starter base reliability, and early progression unlocks.
Confirmed Early Public guide High interest
Route leads: Chap base fragment route / south wreck fragment route / northeast wreck fragment route
Notes and links

Route note: Repair and cutting tool unlocked after two fragment scans. Complete two scans, then craft with 1 Titanium Ingot, 1 Wiring Kit, 1 Basic Battery and 1 Sulfur.

Relation basis: Repairs, starter base reliability, and early progression unlocks.

Subnautica 2 Habitat Builder item render for item lookup and route planning. Game item render
Base unlock tool

Habitat Builder

Tool

Base-building unlock tool. Two scan sources at the Welcome Center southeast of the Lifepod, then craft before placing your first powered habitat piece.

How to get: Complete two Habitat Builder scans at the Welcome Center, then craft with 2 Titanium, 1 Glass, 1 Basic Battery and 1 Copper Wire.
Used for: Base-building unlock, first habitat piece placement, and Solar / Hydroelectric power planning.
Confirmed Early Public guide High interest
Route leads: Welcome Center scan route / Basic Battery power step / starter material reservation
Notes and links

Route note: Base-building unlock tool. Two scan sources at the Welcome Center southeast of the Lifepod, then craft before placing your first powered habitat piece. Complete two Habitat Builder scans at the Welcome Center, then craft with 2 Titanium, 1 Glass, 1 Basic Battery and 1 Copper Wire.

Relation basis: Base-building unlock, first habitat piece placement, and Solar / Hydroelectric power planning.

Subnautica 2 Basic Battery item render for item lookup and route planning. Game item render
Basic Battery inventory icon in Subnautica 2.
Starter power part

Basic Battery

Inventory icon

Material

Early power component tied to Scanner, Flashlight, Habitat Builder, and first-base preparation.

How to get: Craft 1 Basic Battery from 2 Copper and 1 Acidic Raion Pouch at the Fabricator.
Used for: Starter tools, base unlock preparation, and early exploration safety.
Confirmed Starter Multi-source Core item
Route leads: starter resource loop / Acidic Raion Pouch route / early Copper route
Notes and links
Subnautica 2 Nutrient Block item render for item lookup and route planning. Game item render
Nutrient Block inventory icon in Subnautica 2.
Starter supply

Nutrient Block

Inventory icon

Food

Starter locker food that restores 40 food in the First Hour route and prevents hunger pressure during early material loops.

How to get: Open the starter storage locker after the prologue; the current route shows three Nutrient Blocks in the default supplies.
Used for: Restore 40 food per block. Reserve travel rations before using blocks as Bioreactor fuel.
Confirmed Starter Live game High interest
Route leads: starter storage locker / post-prologue Lifepod / first-hour supply check
Notes and links

Route note: Starter locker food that restores 40 food in the First Hour route and prevents hunger pressure during early material loops. Open the starter storage locker after the prologue; the current route shows three Nutrient Blocks in the default supplies.

Relation basis: Restore 40 food per block. Reserve travel rations before using blocks as Bioreactor fuel.

Subnautica 2 Basic First Aid Kit item render for item lookup and route planning. Game item render
Basic First Aid Kit inventory icon in Subnautica 2.
Medical item

Basic First Aid Kit

Inventory icon

Utility

Starter medical kit crafted from 1 Fiber.

How to get: Craft with 1 Fiber at the Fabricator, or collect the opening Aid Kit from the prologue supplies.
Used for: Emergency healing, starter safety, and the first medical crafting chain.
Confirmed Starter Live game High interest
Route leads: starter storage locker / medical Fabricator row / Medical Gel Sac recipe check
Notes and links

Route note: Starter medical kit crafted from 1 Fiber. Craft with 1 Fiber at the Fabricator, or collect the opening Aid Kit from the prologue supplies.

Relation basis: Emergency healing, starter safety, and the first medical crafting chain.

Subnautica 2 Enhanced First Aid Kit item render for item lookup and route planning. Game item render
Enhanced First Aid Kit inventory icon in Subnautica 2.
Medical item

Enhanced First Aid Kit

Inventory icon

Utility

Upgraded medical kit made from 1 Fiber and 1 Medical Gel Sac.

How to get: Craft with 1 Fiber and 1 Medical Gel Sac at the Fabricator.
Used for: Higher-tier healing, hazardous routes, and medical supply planning for co-op sessions.
Route lead Early Live game Useful extra
Route leads: Fabricator medical row / Medical Gel Sac chain / Basic First Aid Kit comparison
Notes and links

Route note: Upgraded medical kit made from 1 Fiber and 1 Medical Gel Sac. Craft with 1 Fiber and 1 Medical Gel Sac at the Fabricator.

Relation basis: Higher-tier healing, hazardous routes, and medical supply planning for co-op sessions.

Subnautica 2 Portable Storage item render for item lookup and route planning. Game item render
Portable Storage inventory icon in Subnautica 2.
Carryable storage

Portable Locker

Inventory icon

Utility

Current carryable storage recipe uses 4 Titanium with Habitat Builder access.

How to get: Use the Habitat Builder Utility recipe after builder access; reserve four Titanium.
Used for: Carryable storage, material staging and a container for a Tracking Tag locator.
Confirmed Early PC recipe data High interest
Crafted from Habitat Builder
Route leads: Habitat Builder Utility category / four Titanium / repeat-route staging
Notes and links

Route note: Current carryable storage recipe uses 4 Titanium with Habitat Builder access. Use the Habitat Builder Utility recipe after builder access; reserve four Titanium.

Relation basis: Carryable storage, material staging and a container for a Tracking Tag locator.

Subnautica 2 Power Cell item render for item lookup and route planning. Game item render
Power part

Power Cell

Material

Vehicle and base-power component that should be tracked separately from small batteries.

How to get: Craft with 2 Basic Batteries, 1 Strong Acid and 1 Salt at the Fabricator after the first Tadpole fragment scan.
Used for: Vehicle power, base support, Power Cell Terminal planning, and mid-game energy logistics.
Confirmed Mid Live game High interest
Route leads: Fabricator power check / Power Cell Terminal check / vehicle support route
Notes and links

Relation basis: Vehicle power, base support, Power Cell Terminal planning, and mid-game energy logistics.

Subnautica 2 Power Cell Terminal item render for item lookup and route planning. Game item render
Power support

Power Cell Terminal

Utility

Base-support power object connected to charging and vehicle logistics.

How to get: Complete two Power Cell Terminal scans, then build with 3 Titanium, 3 Copper and 1 Wiring Kit.
Used for: Recharge compatible power cells using a powered base.
Confirmed Mid Live game Useful extra
Route leads: Builder recipe check / scan/databank check / vehicle support base route
Notes and links

Route note: Base-support power object connected to charging and vehicle logistics. Complete two Power Cell Terminal scans, then build with 3 Titanium, 3 Copper and 1 Wiring Kit.

Relation basis: Recharge compatible power cells using a powered base.

Subnautica 2 Scanner item render for item lookup and route planning. Game item render
Scanner inventory icon in Subnautica 2.
Starter tool

Scanner

Inventory icon

Tool

Core starter tool for scan unlocks, databank entries, fragments, resources, and later Scanner V2 / Bioscanner planning.

How to get: Craft with 2 Titanium, 2 Quartz and 1 Basic Battery at the Fabricator.
Used for: Blueprint scans, databank entries, fragment unlocks, resource identification, and later Scanner upgrades.
Confirmed Starter Live game High interest
Route leads: Lifepod Fabricator check / first-hour scan route / underwater Scanner use
Notes and links

Route note: Core starter tool for scan unlocks, databank entries, fragments, resources, and later Scanner V2 / Bioscanner planning. Craft with 2 Titanium, 2 Quartz and 1 Basic Battery at the Fabricator.

Relation basis: Blueprint scans, databank entries, fragment unlocks, resource identification, and later Scanner upgrades.

Subnautica 2 Scanner V2 item render for item lookup and route planning. Game item render
Scanner upgrade

Scanner V2

Tool

Bioscanner upgrade for advanced alien and creature scanning.

How to get: At the Modification Station, upgrade 1 Scanner with 2 Enameled Glass and 3 Conduit Crystal.
Used for: Scan creatures to unlock Biomods and contribute toward additional passive slots.
Confirmed Mid Live game High interest
Route leads: Modification Station check / Super Scanner scan-data check / Bioscanner route comparison
Notes and links

Relation basis: Scan creatures to unlock Biomods and contribute toward additional passive slots.

Subnautica 2 Flashlight item render for item lookup and route planning. Game item render
Starter tool

Flashlight

Tool

Starter visibility tool unlocked by two early fragment scans: Lifepod cave first, northeast wreck second.

How to get: Scan both Flashlight fragments, then craft it at the Fabricator from the visible Titanium, Basic Battery, and Quartz row.
Used for: Wreck interiors, cave visibility, night exploration, and starter safety.
Confirmed Starter Live game Useful extra
Route leads: Lifepod cave fragment / northeast wreck fragment / Basic Battery planning
Notes and links

Route note: Starter visibility tool unlocked by two early fragment scans: Lifepod cave first, northeast wreck second. Scan both Flashlight fragments, then craft it at the Fabricator from the visible Titanium, Basic Battery, and Quartz row.

Relation basis: Wreck interiors, cave visibility, night exploration, and starter safety.

Subnautica 2 Air Bladder item render for item lookup and route planning. Game item render
Air Bladder inventory icon in Subnautica 2.
Emergency mobility

Air Bladder

Inventory icon

Equipment

Emergency ascent equipment for oxygen mistakes. Select Air Bladder, press F to refill oxygen, or right-click for a fast ascent toward the surface.

How to get: Use the Air Bladder recipe and controls guide, then include it in your emergency dive supplies.
Used for: Emergency surfacing, oxygen recovery, and early-depth mistake recovery.
Confirmed Early Live game Useful extra
Crafted from Fabricator
Route leads: Air Bladder controls / Fabricator equipment check / oxygen-depth route test
Notes and links

Route note: Emergency ascent equipment for oxygen mistakes. Select Air Bladder, press F to refill oxygen, or right-click for a fast ascent toward the surface. Use the Air Bladder recipe and controls guide, then include it in your emergency dive supplies.

Relation basis: Emergency surfacing, oxygen recovery, and early-depth mistake recovery.

Subnautica 2 Metal Farm item render for item lookup and route planning. Game item render
Resource production

Metal Farm

Utility

Late resource-production structure tied to Troilite, Axum Bacterial Culture, Axum Ingot planning, and sample-preservation risk.

How to get: Scan the deep Metal Farm route after Alien Ruins travel is stable, then build near reliable power and storage instead of spending all rare inputs first.
Used for: Sustainable late-material planning, Troilite risk management, Axum sample planning, and Power Plant route preparation.
Confirmed Late Multi-source Core item
Route leads: Deep Metal Farm route / Alien Ruins late route / Power Plant route family
Notes and links

Route note: Late resource-production structure tied to Troilite, Axum Bacterial Culture, Axum Ingot planning, and sample-preservation risk. Scan the deep Metal Farm route after Alien Ruins travel is stable, then build near reliable power and storage instead of spending all rare inputs first.

Relation basis: Sustainable late-material planning, Troilite risk management, Axum sample planning, and Power Plant route preparation.

Subnautica 2 Copper Wire item render for item lookup and route planning. Game item render
Copper Wire inventory icon in Subnautica 2.
Starter electronics

Copper Wire

Inventory icon

Material

Electronics component made from 2 Copper at the Fabricator.

How to get: Convert 2 raw Copper into 1 Copper Wire.
Used for: Reserve a separate Copper Wire for Habitat Builder, Processor and each Wiring Kit.
Confirmed Starter Public guide Core item
Route leads: starter Copper route / Resources-section craft / Habitat Builder material chain
Notes and links

Route note: Electronics component made from 2 Copper at the Fabricator. Convert 2 raw Copper into 1 Copper Wire.

Relation basis: Reserve a separate Copper Wire for Habitat Builder, Processor and each Wiring Kit.

Subnautica 2 Glass item render for item lookup and route planning. Game item render
Glass inventory icon in Subnautica 2.
Starter material

Glass

Inventory icon

Material

Common early material family connected to base construction, Habitat Builder context, and later glass-chain confusion.

How to get: Convert 2 Quartz into 1 Glass at the Fabricator.
Used for: Reserve one Glass for Habitat Builder, or combine with Creature Enamel to make Enameled Glass.
Confirmed Starter Public guide Core item
Crafted from Fabricator
Route leads: Quartz route / Fabricator recipe check / Habitat Builder material chain
Notes and links

Relation basis: Reserve one Glass for Habitat Builder, or combine with Creature Enamel to make Enameled Glass.

Subnautica 2 Titanium Ingot item render for item lookup and route planning. Game item render
Processed metal

Titanium Ingot

Material

One ingot costs 5 Titanium at the Fabricator or 3 Titanium at the Processor.

How to get: Choose the available station before converting Titanium. Each recipe produces one ingot.
Used for: Mid-game construction, vehicle-support planning, and later material chains.
Confirmed Mid PC recipe data High interest
Crafted from Fabricator / Processor
Used to craft
Route leads: Fabricator: five Titanium / Processor: three Titanium / Repair Tool preparation
Notes and links

Route note: One ingot costs 5 Titanium at the Fabricator or 3 Titanium at the Processor. Choose the available station before converting Titanium. Each recipe produces one ingot.

Relation basis: Mid-game construction, vehicle-support planning, and later material chains.

Subnautica 2 Copper Ingot item render for item lookup and route planning. Game item render
Processed metal

Copper Ingot

Material

Processed Copper for the crafted-material supply chain.

How to get: Use the Processor for Copper ingots and keep some raw Copper for batteries and wire.
Used for: Bioreactor uses 2 Copper Ingots; Photovoltaic Charger uses 1.
Confirmed Mid Live game High interest
Route leads: Copper conversion check / Processor row check / electronics material planning
Notes and links

Relation basis: Bioreactor uses 2 Copper Ingots; Photovoltaic Charger uses 1.

Subnautica 2 Silver Ingot item render for item lookup and route planning. Game item render
Processed metal

Silver Ingot

Material

Processed Silver part tied to Processor rows and electronics-style upgrade planning.

How to get: Keep raw Silver for oxygen and Wiring Kits before processing your spare supply into ingots.
Used for: One Silver Ingot is needed for one Advanced Battery.
Confirmed Mid Live game High interest
Route leads: Silver conversion check / Processor row check / Hotfix 2 resource check
Notes and links

Relation basis: One Silver Ingot is needed for one Advanced Battery.

Subnautica 2 Gold Ingot item render for item lookup and route planning. Game item render
Processed metal

Gold Ingot

Material

Processed Gold part that belongs in the item graph before exact upgrade tables are safe.

How to get: Process Gold after reserving the raw materials needed for your next craft.
Used for: Advanced electronics planning, processed material chains, and mid-game upgrades.
Confirmed Mid Live game High interest
Route leads: Gold conversion check / Processor row check / advanced electronics route
Notes and links

Relation basis: Advanced electronics planning, processed material chains, and mid-game upgrades.

Subnautica 2 Germanium Ingot item render for item lookup and route planning. Game item render
Processed metal

Germanium Ingot

Material

Processed material made from Lead or Silver at the Processor.

How to get: Process 2 Lead or 2 Silver into 1 Germanium.
Used for: Reserve processed Germanium for the advanced equipment on your crafting list.
Confirmed Mid Live game High interest
Route leads: Lead conversion check / Silver conversion check / Processor row check
Notes and links

Route note: Processed material made from Lead or Silver at the Processor. Process 2 Lead or 2 Silver into 1 Germanium.

Relation basis: Reserve processed Germanium for the advanced equipment on your crafting list.

Advanced alloy

Axum Ingot

Material

Axum Ingot is a processed alloy used in Metal Farm construction.

How to get: Craft Axum Ingot at the Processor from 1 Titanium Ingot, 1 Atacamite and 1 Troilite.
Used for: Late upgrades, Metal Farm planning, and Alien Ruins material chains.
Confirmed Late Live game High interest
Route leads: late alloy station check / Troilite preservation / Metal Farm route planning
Notes and links

Relation basis: Late upgrades, Metal Farm planning, and Alien Ruins material chains.

Subnautica 2 Wiring Kit item render for item lookup and route planning. Game item render
Electronics

Wiring Kit

Material

Craft from 1 Silver and 1 Copper Wire at the Fabricator; raw cost is 1 Silver and 2 Copper.

How to get: Make Copper Wire from 2 Copper, then add 1 Silver.
Used for: Electronics recipes, equipment upgrades, and station planning.
Confirmed Mid PC recipe data High interest
Route leads: One Silver / Copper Wire from two Copper / Fabricator electronics
Notes and links

Route note: Craft from 1 Silver and 1 Copper Wire at the Fabricator; raw cost is 1 Silver and 2 Copper. Make Copper Wire from 2 Copper, then add 1 Silver.

Relation basis: Electronics recipes, equipment upgrades, and station planning.

Subnautica 2 Advanced Wiring Kit item render for item lookup and route planning. Game item render
Electronics

Advanced Wiring Kit

Material

Fabricator electronics material made from 1 Wiring Kit, 1 Gold and 1 Sulfur.

How to get: Combine one Wiring Kit, one Gold and one Sulfur at the Fabricator.
Used for: Dedicated Core and Scout Ray Chassis consume Advanced Wiring Kits; reserve a separate kit for each craft.
Confirmed Mid PC recipe data High interest
Route leads: Wiring Kit recipe / Gold and Sulfur / Fabricator electronics
Notes and links

Route note: Fabricator electronics material made from 1 Wiring Kit, 1 Gold and 1 Sulfur. Combine one Wiring Kit, one Gold and one Sulfur at the Fabricator.

Relation basis: Dedicated Core and Scout Ray Chassis consume Advanced Wiring Kits; reserve a separate kit for each craft.

Electronics

System Chip

Material

Current name for the component previously listed as Computer Chip; made from 1 Wiring Kit and 2 Quartz.

How to get: Combine one Wiring Kit and two Quartz at the Fabricator.
Used for: Electronics crafting; the Advanced Wiring Kit recipe is a separate branch.
Confirmed Mid PC recipe data High interest
Crafted from Fabricator
Used to craft
Route leads: Wiring Kit recipe / two raw Quartz / Fabricator electronics
Notes and links

Route note: Current name for the component previously listed as Computer Chip; made from 1 Wiring Kit and 2 Quartz. Combine one Wiring Kit and two Quartz at the Fabricator.

Relation basis: Electronics crafting; the Advanced Wiring Kit recipe is a separate branch.

Subnautica 2 Solar Panel item render for item lookup and route planning. Game item render
Base power

Solar Panel

Utility

Early base power source. Monitor output as daylight and depth change, especially before adding new facilities.

How to get: Build Solar Panels with the Habitat Builder near the surface, with enough room for future base expansion.
Used for: Starter base power, Fabricator support, storage lighting, and first habitat stability.
Confirmed Early
Subnautica 2 Hydroelectric Turbine item render for item lookup and route planning. Game item render
Base power

Hydroelectric Turbine

Utility

Generator that produces base power inside a natural water current.

How to get: Build with 3 Titanium, 3 Copper and 3 Silver after blueprint access.
Used for: Place in a natural current and connect a Power Transmitter. Artificial currents do not support it.
Confirmed Early
Subnautica 2 Wakemaker item render for item lookup and route planning. Game item render
Movement upgrade

Wakemaker

Equipment

Mobility item tied to safer exits from predators, wreck routes, and repeated resource trips.

How to get: Complete three Wakemaker scans, then craft with 1 Silver, 1 Wiring Kit, 1 Grease and 1 Basic Battery.
Used for: Movement, emergency exits, resource loops, and predator route recovery.
Confirmed Early Public guide High interest
Route leads: north cavern outpost / southeast platform / northwest cliff wreckage
Notes and links

Route note: Mobility item tied to safer exits from predators, wreck routes, and repeated resource trips. Complete three Wakemaker scans, then craft with 1 Silver, 1 Wiring Kit, 1 Grease and 1 Basic Battery.

Relation basis: Movement, emergency exits, resource loops, and predator route recovery.

Subnautica 2 Standard Air Tank item render for item lookup and route planning. Game item render
Oxygen upgrade

Standard Air Tank

Equipment

First oxygen goal most players should prioritize before deeper scans and longer material loops.

How to get: Craft at the Fabricator from 2 Titanium, 2 Silver, and 1 Rubber after the Colonist Bunker 1 Silver route.
Used for: Raises oxygen to 75 for longer dives, safer exits, and early depth progression.
Confirmed Early Live game High interest
Route leads: Silver cave route / Fabricator equipment row / oxygen-depth guide
Notes and links

Route note: First oxygen goal most players should prioritize before deeper scans and longer material loops. Craft at the Fabricator from 2 Titanium, 2 Silver, and 1 Rubber after the Colonist Bunker 1 Silver route.

Relation basis: Raises oxygen to 75 for longer dives, safer exits, and early depth progression.

Subnautica 2 High Capacity Air Tank item render for item lookup and route planning. Game item render
Oxygen upgrade

High Capacity Air Tank

Equipment

Oxygen upgrade made from 1 Standard Air Tank and 1 Plasteel Ingot.

How to get: At the Fabricator, combine 1 Standard Air Tank and 1 Plasteel Ingot. Make the ingot at the Processor from 2 Titanium and 1 Lithium.
Used for: Longer wreck scans, safer resource loops, and smoother transition into mid-depth routes.
Confirmed Early PC recipe data High interest
Route leads: Fabricator equipment check / Standard Air Tank follow-up / oxygen-depth guide
Notes and links

Route note: Oxygen upgrade made from 1 Standard Air Tank and 1 Plasteel Ingot. At the Fabricator, combine 1 Standard Air Tank and 1 Plasteel Ingot. Make the ingot at the Processor from 2 Titanium and 1 Lithium.

Relation basis: Longer wreck scans, safer resource loops, and smoother transition into mid-depth routes.

Subnautica 2 Ultra High Capacity Air Tank item render for item lookup and route planning. Game item render
Current availability

Ultra High Capacity Air Tank

Equipment

Marked unpublished in PC build 128456; use the available Standard and High Capacity tank recipes for oxygen progression.

How to get: No normal crafting route is recommended for this unpublished item in PC build 128456.
Used for: Current availability reference for older oxygen-upgrade lists.
Unavailable in build 128456 System PC recipe data High interest
Route leads: current availability / unpublished in PC build 128456
Notes and links

Route note: Marked unpublished in PC build 128456; use the available Standard and High Capacity tank recipes for oxygen progression. No normal crafting route is recommended for this unpublished item in PC build 128456.

Relation basis: Current availability reference for older oxygen-upgrade lists.

Subnautica 2 Rebreather item render for item lookup and route planning. Game item render
Depth planning

Rebreather

Equipment

Diving equipment that conserves oxygen on deeper routes.

How to get: Complete the Rebreather scan, then craft it with 2 Fiber Mesh and 1 System Chip at the Fabricator.
Used for: Depth safety, oxygen penalty reduction, and route planning.
Confirmed Mid Live game High interest
Route leads: oxygen-depth planning / Silver route planning / deeper-route station checks
Notes and links

Route note: Diving equipment that conserves oxygen on deeper routes. Complete the Rebreather scan, then craft it with 2 Fiber Mesh and 1 System Chip at the Fabricator.

Relation basis: Depth safety, oxygen penalty reduction, and route planning.

Subnautica 2 Tadpole Submersible item render for item lookup and route planning. Game item render
First vehicle

Tadpole Submersible

Vehicle

First confirmed player vehicle, useful for early exploration and Collector Leviathan evasion planning.

How to get: Use the Tadpole page and fragment guide before pushing into vehicle-chain routes.
Used for: Exploration range, safer returns, and later resource trips.
Confirmed Mid
Vehicle blueprint

Tadpole Fragments

Utility

High-intent fragment route for players trying to unlock the first vehicle chain.

How to get: Use the Tadpole Fragments guide for Old Habitat, northeast ravine, and Tadpole Pens cautions.
Used for: Vehicle unlock planning, Moonpool chain, and route progression.
Confirmed Mid
Subnautica 2 Vehicle Fabricator item render for item lookup and route planning. Game item render
Vehicle support

Vehicle Fabricator

Utility

Vehicle construction station used to build unlocked vehicle recipes.

How to get: Follow the Tadpole route and prepare Moonpool, Tadpole Dock and Vehicle Fabricator in that order.
Used for: Tadpole construction, future vehicle support, and vehicle module planning.
Route lead Mid
Subnautica 2 Tadpole Dock item render for item lookup and route planning. Game item render
Vehicle support

Tadpole Dock

Utility

Vehicle-support base piece tied to docking, fabrication, charging, and base layout clearance.

How to get: Plan enough base clearance for the dock, then follow the vehicle construction guide.
Used for: Tadpole docking, vehicle support, base layout, and future module routing.
Route lead Mid
Subnautica 2 Processor item render for item lookup and route planning. Game item render
Crafting station

Processor

Utility

Processing station family for refined materials, ingots, acids, and mid-game recipe chains.

How to get: Complete one full Processor scan, then build inside a base with the Habitat Builder using 2 Titanium, 1 Mild Acid and 1 Copper Wire.
Used for: Convert Titanium Ingots at a lower Titanium cost and craft Plasteel Ingots for upgrades.
Confirmed Mid PC recipe data
Subnautica 2 Mild Acid in-game icon.
In-game icon
Basic material

Mild Acid

Material

Two Acidic Raion Pouches and one Copper make one Mild Acid at the Fabricator.

How to get: Use the Fabricator basic materials recipe; keep a separate two Copper for the Processor Copper Wire input.
Used for: One Mild Acid is used with two Titanium and one Copper Wire to construct a Processor.
Confirmed Early PC recipe data
Crafted from Fabricator
Used to craft
Subnautica 2 Modification Station item render for item lookup and route planning. Game item render
Upgrade station

Modification Station

Utility

Crafting station for equipment and Tadpole upgrades.

How to get: Build with 2 Titanium, 2 Celestine and 2 Copper using the Habitat Builder after blueprint access.
Used for: Upgrade planning, Tadpole support, depth progression, and equipment modification.
Confirmed Mid Live game High interest
Route leads: Alien Ruins research base route / Celestine material lead / Tadpole upgrade planning
Notes and links

Route note: Crafting station for equipment and Tadpole upgrades. Build with 2 Titanium, 2 Celestine and 2 Copper using the Habitat Builder after blueprint access.

Relation basis: Upgrade planning, Tadpole support, depth progression, and equipment modification.

Subnautica 2 Fins item render for item lookup and route planning. Game item render
Starter mobility

Fins

Equipment

Starter mobility equipment used to shorten oxygen loops and make early scans less punishing.

How to get: Craft Basic Fins at the Fabricator after making Rubber from Lucifer Rotsac and Fiber from Fibrous Pulp.
Used for: Mobility, first-hour scanning, escape margins, and early resource loops.
Confirmed Starter Live game High interest
Route leads: Rubber from Lucifer Rotsac / Fiber from Fibrous Pulp / First Hour guide Basic Fins step
Notes and links

Route note: Starter mobility equipment used to shorten oxygen loops and make early scans less punishing. Craft Basic Fins at the Fabricator after making Rubber from Lucifer Rotsac and Fiber from Fibrous Pulp.

Relation basis: Mobility, first-hour scanning, escape margins, and early resource loops.

Subnautica 2 Improved Fins item render for item lookup and route planning. Game item render
Mobility upgrade

Improved Fins

Equipment

Mobility upgrade that reduces repeated-route friction once starter oxygen and tool scans are stable.

How to get: Upgrade 1 Basic Fins with 1 Fiber Mesh and 2 Conduit Crystal at the Fabricator.
Used for: Faster repeat trips, safer exits, wreck approach timing, and oxygen-efficient travel.
Confirmed Early Live game Useful extra
Route leads: Fabricator or upgrade station check / Fins follow-up / first-hour route comparison
Notes and links

Relation basis: Faster repeat trips, safer exits, wreck approach timing, and oxygen-efficient travel.

Subnautica 2 Water Slug food source item render for item lookup and route planning. Game item render
Starter survival

Water Slug food source

Food

Starter survival creature tied to the first crafted Water loop.

How to get: Catch Water Slug during the short first-hour Scanner loop, then return to the Fabricator to craft Water.
Used for: Crafted Water, early hydration recovery, and survival-route planning.
Confirmed Starter Live game High interest
Route leads: First Hour Scanner loop / Water Slug catch / Water recipe at the Fabricator
Notes and links

Route note: Starter survival creature tied to the first crafted Water loop. Catch Water Slug during the short first-hour Scanner loop, then return to the Fabricator to craft Water.

Relation basis: Crafted Water, early hydration recovery, and survival-route planning.

DNA Modification

Bioscanner

Utility

Upgrade one Scanner with two Enameled Glass and three Conduit Crystal at the Modification Station.

How to get: Use the linked blueprint route, then prepare the Scanner and material inputs for the Modification Station.
Used for: DNA Modification, biomods, and character upgrade planning.
Route lead System Multi-source Core item
Route leads: Alien Ruins Research Station route / Cicada wreckage southeast lead / Modification Station upgrade
Notes and links

Route note: Upgrade one Scanner with two Enameled Glass and three Conduit Crystal at the Modification Station. Use the linked blueprint route, then prepare the Scanner and material inputs for the Modification Station.

Relation basis: DNA Modification, biomods, and character upgrade planning.

Advanced material

Enameled Glass

Material

One Glass and one Creature Enamel make one Enameled Glass at the Fabricator.

How to get: Craft Glass from two Quartz, then add one Creature Enamel.
Used for: The Bioscanner upgrade uses two Enameled Glass.
Confirmed Mid PC recipe data High interest
Crafted from Fabricator
Notes and links

Route note: One Glass and one Creature Enamel make one Enameled Glass at the Fabricator. Craft Glass from two Quartz, then add one Creature Enamel.

Processed metal

Plasteel Ingot

Material

The Processor makes one Plasteel Ingot from two Titanium and one Lithium.

How to get: Use the current Processor conversion once the recipe is available.
Used for: One Plasteel Ingot upgrades a Standard Air Tank to High Capacity Air Tank at the Fabricator.
Confirmed Mid PC recipe data High interest
Crafted from Processor
Notes and links

Route note: The Processor makes one Plasteel Ingot from two Titanium and one Lithium. Use the current Processor conversion once the recipe is available.

Raw resource

Lithium Grains

Mineral

Lithium Grains is a mineral resource for raw material searches, crafting chains, and route planning.

Early Useful extra
Raw resource

Titanium From Salvage

Mineral

Titanium From Salvage is a mineral resource for raw material searches, crafting chains, and route planning.

Starter Useful extra
Biological pickup

Acid Sac

Biological

Acid Sac is an acidic biological pickup for crafting-chain and material-planning searches.

Early Useful extra
Subnautica 2 Crab Feces in-game icon.
In-game icon
Biological pickup

Crab Feces

Biological

Crab Feces is an organic creature-waste pickup for biological material, ecology, or crafting searches.

Crafting component

Advanced Computer Chip

Material

Advanced Computer Chip is a crafted material for ingredient-chain and station-planning searches.

Early Useful extra
Subnautica 2 Computer Chip item render for item lookup and route planning. Game item render
Crafting component

Computer Chip

Material

Computer Chip is a crafted material for ingredient-chain and station-planning searches.

Early Useful extra
Subnautica 2 Biofuel Block in-game icon.
In-game icon
Crafting component

Biofuel Block

Material

Biofuel Block is a crafted material for ingredient-chain and station-planning searches.

Early
Subnautica 2 Beacon in-game icon.
In-game icon
Tools and deployables

Beacon

Tool

Beacon is a tool lookup for unlock, fragment, recipe, and utility searches.

Starter Useful extra
Crafted from Habitat Builder
Tools and deployables

Sonic Resonator V2

Tool

Sonic Resonator V2 is a tool lookup for unlock, fragment, recipe, and utility searches.

Mid Useful extra
Subnautica 2 Flare in-game icon.
In-game icon
Tools and deployables

Flare

Tool

Flare is a tool lookup for unlock, fragment, recipe, and utility searches.

Starter
Biomod and body upgrade

Coolant Exhalation

Equipment

Coolant Exhalation is an equipment lookup for wearable gear, biomod, oxygen, depth, or survival-planning searches.

Early Useful extra
Biomod and body upgrade

Copper Finder

Equipment

Copper Finder is an equipment lookup for wearable gear, biomod, oxygen, depth, or survival-planning searches.

Starter Useful extra
Biomod and body upgrade

Gold Finder

Equipment

Gold Finder is an equipment lookup for wearable gear, biomod, oxygen, depth, or survival-planning searches.

Early Useful extra
Biomod and body upgrade

Heat Resistance Chip

Equipment

Heat Resistance Chip is an equipment lookup for wearable gear, biomod, oxygen, depth, or survival-planning searches.

Early Useful extra
Biomod and body upgrade

Silver Finder

Equipment

Silver Finder is an equipment lookup for wearable gear, biomod, oxygen, depth, or survival-planning searches.

Early Useful extra
Vehicle upgrade

Echo Location

Vehicle

Echo Location is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.

Mid Useful extra
Subnautica 2 Tadpole Haul in-game icon.
In-game icon
Vehicle

Tadpole Haul

Vehicle

Tadpole Haul is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.

Mid Useful extra
Vehicle upgrade

Tadpole Modification Engine Efficiency

Vehicle

Tadpole Modification Engine Efficiency is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.

Mid Useful extra
Vehicle upgrade

Tadpole Modification Hull Reinforcement

Vehicle

Tadpole Modification Hull Reinforcement is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.

Mid Useful extra
Vehicle upgrade

Tadpole Modification Hydraulic Muffler

Vehicle

Tadpole Modification Hydraulic Muffler is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.

Mid Useful extra
Vehicle upgrade

Tadpole Modification Photovoltaic Charger

Vehicle

Tadpole Modification Photovoltaic Charger is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.

Mid Useful extra
Subnautica 2 Tadpole Scout Ray in-game icon.
In-game icon
Vehicle

Tadpole Scout Ray

Vehicle

Tadpole Scout Ray is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.

Mid Useful extra
Vehicle upgrade

Tadpole Upgrade Crushdepth

Vehicle

Tadpole Upgrade Crushdepth is a vehicle lookup for Tadpole, module, upgrade, and traversal searches.

Mid Useful extra
Food and drink

Mineralized Water Tablet

Food

Mineralized Water Tablet is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Starter Useful extra
Food and drink

Restore Water In Heat

Food

Restore Water In Heat is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Starter Useful extra
Food and drink

Slow Twitch Optimization

Food

Slow Twitch Optimization is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Starter Useful extra
Subnautica 2 Water in-game icon.
In-game icon
Food and drink

Water

Food

Water is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Starter Useful extra
Crafted from Fabricator
Food and drink

Water Filter Gland

Food

Water Filter Gland is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Starter Useful extra
Food and drink

Water Slug

Food

Water Slug is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Starter Useful extra
Used to craft
Subnautica 2 Cooked Bluemoon in-game icon.
In-game icon
Food and drink

Cooked Bluemoon

Food

Cooked Bluemoon is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Early
Subnautica 2 Cooked Electric Geordie in-game icon.
In-game icon
Food and drink

Cooked Electric Geordie

Food

Cooked Electric Geordie is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Early
Subnautica 2 Cooked Geordie in-game icon.
In-game icon
Food and drink

Cooked Geordie

Food

Cooked Geordie is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Early
Subnautica 2 Cooked Halfmoon in-game icon.
In-game icon
Food and drink

Cooked Halfmoon

Food

Cooked Halfmoon is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Early
Subnautica 2 Cooked Harvestmoon in-game icon.
In-game icon
Food and drink

Cooked Harvestmoon

Food

Cooked Harvestmoon is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Early
Subnautica 2 Cooked Pneuma in-game icon.
In-game icon
Food and drink

Cooked Pneuma

Food

Cooked Pneuma is an edible prey fish with tough skin and soft, spongy innards.

Early
Subnautica 2 Cooked Quadrate in-game icon.
In-game icon
Food and drink

Cooked Quadrate

Food

Cooked Quadrate is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Early
Subnautica 2 Electric Geordie in-game icon.
In-game icon
Food and drink

Electric Geordie

Food

Electric Geordie is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Early
Subnautica 2 Geordie in-game icon.
In-game icon
Food and drink

Geordie

Food

Geordie is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Early
Subnautica 2 Grease in-game icon.
In-game icon
Creature or edible

Grease

Food

Grease is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Used to craft
Subnautica 2 Halfmoon in-game icon.
In-game icon
Food and drink

Halfmoon

Food

Halfmoon is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Early
Subnautica 2 Marrowbreach in-game icon.
In-game icon
Creature or edible

Marrowbreach

Food

Marrowbreach is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Subnautica 2 Oily Salad in-game icon.
In-game icon
Food and drink

Oily Salad

Food

Oily Salad is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Subnautica 2 Quadrate in-game icon.
In-game icon
Food and drink

Quadrate

Food

Quadrate is a food or drink lookup for hunger, water, cooking, and survival-route searches.

Utility

Acid

Utility

Acid is a utility lookup for base-building, storage, power, decoration, or station searches.

Early Useful extra
Base building

Acid Raion

Utility

Acid Raion is a utility lookup for base-building, storage, power, decoration, or station searches.

Early Useful extra
Subnautica 2 Advanced Battery in-game icon.
In-game icon
Utility

Advanced Battery

Utility

Advanced Battery is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Subnautica 2 Advanced Power Cell in-game icon.
In-game icon
Power

Advanced Power Cell

Utility

Advanced Power Cell is a utility lookup for base-building, storage, power, decoration, or station searches.

Early Useful extra
Base decoration

Axum Etching Acid

Utility

Axum Etching Acid is a utility lookup for base-building, storage, power, decoration, or station searches.

Early Useful extra
Base decoration

Axum Etching Acid Dnl

Utility

Axum Etching Acid Dnl is a utility lookup for base-building, storage, power, decoration, or station searches.

Early Useful extra
Base decoration

Axum Pot

Utility

Axum Pot is a utility lookup for base-building, storage, power, decoration, or station searches.

Early Useful extra
Base building

Base Battery Terminal

Utility

Base Battery Terminal is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Base building

Basic Battery Terminal

Utility

Basic Battery Terminal is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Utility

Battery Charger

Utility

Battery Charger is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Subnautica 2 Bioreactor in-game icon.
In-game icon
Power

Bioreactor

Utility

Bioreactor is a utility lookup for base-building, storage, power, decoration, or station searches.

Early Useful extra
Subnautica 2 Fabricator in-game icon.
In-game icon
Base building

Fabricator

Utility

Fabricator is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Subnautica 2 Floating Locker in-game icon.
In-game icon
Storage

Floating Locker

Utility

Floating Locker is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Subnautica 2 Floor Locker in-game icon.
In-game icon
Storage

Floor Locker

Utility

Floor Locker is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Storage

Generic Locker

Utility

Generic Locker is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Base building

Hatch

Utility

Hatch is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Crafted from Habitat Builder
Storage

Heavy Floating Locker

Utility

Heavy Floating Locker is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Subnautica 2 Ladder in-game icon.
In-game icon
Base building

Ladder

Utility

Ladder is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Base building

Mining Platform

Utility

Mining Platform is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Base building

Mining Platform Copper

Utility

Mining Platform Copper is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Subnautica 2 Power Capacitor in-game icon.
In-game icon
Power

Power Capacitor

Utility

Power Capacitor is a utility lookup for base-building, storage, power, decoration, or station searches.

Useful extra
Power

Power Cell Bank

Utility

Power Cell Bank is a utility lookup for base-building, storage, power, decoration, or station searches.

Early Useful extra
Base building

Scanner Station Long Range

Utility

Scanner Station Long Range is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Base building

Scanner Station Short Range

Utility

Scanner Station Short Range is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Power

Solar Panel Medium

Utility

Solar Panel Medium is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Storage

Storage Cache

Utility

Storage Cache is a utility lookup for base-building, storage, power, decoration, or station searches.

Useful extra
Storage

Super Heavy Floating Locker

Utility

Super Heavy Floating Locker is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Power

Titanium Generator

Utility

Titanium Generator is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Subnautica 2 Wall Locker in-game icon.
In-game icon
Storage

Wall Locker

Utility

Wall Locker is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter Useful extra
Subnautica 2 Base Signal in-game icon.
In-game icon
Base decoration

Base Signal

Utility

Base Signal is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter
Subnautica 2 Biobed in-game icon.
In-game icon
Base decoration

Biobed

Utility

Biobed is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter
Subnautica 2 Cradle Shootroot in-game icon.
In-game icon
Base building

Cradle Shootroot

Utility

Cradle Shootroot is a utility lookup for base-building, storage, power, decoration, or station searches.

Mid
Subnautica 2 Exterior Wall Light in-game icon.
In-game icon
Base decoration

Exterior Wall Light

Utility

Exterior Wall Light is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter
Subnautica 2 Macaron Sponge in-game icon.
In-game icon
Base building

Macaron Sponge

Utility

Macaron Sponge is a utility lookup for base-building, storage, power, decoration, or station searches.

Mid
Subnautica 2 Metal Salvage in-game icon.
In-game icon
Utility

Metal Salvage

Utility

Metal Salvage is a utility lookup for base-building, storage, power, decoration, or station searches.

Subnautica 2 Mimic Pylon in-game icon.
In-game icon
Base building

Mimic Pylon

Utility

Mimic Pylon is a utility lookup for base-building, storage, power, decoration, or station searches.

Mid
Subnautica 2 Nook in-game icon.
In-game icon
Base building

Nook

Utility

Nook is a utility lookup for base-building, storage, power, decoration, or station searches.

Subnautica 2 Poster Keep Calm in-game icon.
In-game icon
Base decoration

Poster Keep Calm

Utility

Poster Keep Calm is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter
Subnautica 2 Poster Pioneer Program in-game icon.
In-game icon
Base decoration

Poster Pioneer Program

Utility

Poster Pioneer Program is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter
Subnautica 2 Poster Wanted in-game icon.
In-game icon
Base decoration

Poster Wanted

Utility

Poster Wanted is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter
Subnautica 2 Poster Zezura in-game icon.
In-game icon
Base decoration

Poster Zezura

Utility

Poster Zezura is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter
Subnautica 2 Power Transmitter in-game icon.
In-game icon
Power

Power Transmitter

Utility

Power Transmitter is a utility lookup for base-building, storage, power, decoration, or station searches.

Subnautica 2 Spotlight in-game icon.
In-game icon
Base decoration

Spotlight

Utility

Spotlight is a utility lookup for base-building, storage, power, decoration, or station searches.

Starter
Subnautica 2 Tailing Rug in-game icon.
In-game icon
Base decoration

Tailing Rug

Utility

Tailing Rug is a utility lookup for base-building, storage, power, decoration, or station searches.

Subnautica 2 Thermal Plant in-game icon.
In-game icon
Power

Thermal Plant

Utility

Thermal Plant is a utility lookup for base-building, storage, power, decoration, or station searches.

Mid

High-intent item lookups

These are the item searches most likely to unblock a route, recipe, or upgrade decision right now.

Blueprint and unlock routes

Follow these routes for vehicle fragments, tools, base facilities and Biomod unlocks. Bring the required scanner and finish the blueprint progress before returning to craft.

Items and blueprints FAQ

How do I find an item in Subnautica 2?

Search its name or choose a category such as resources, tools, equipment or base parts. Open the item’s gathering guide or recipe for materials, blueprint requirements and practical uses.

Where are Subnautica 2 blueprints listed?

Use the linked fragment guides for vehicle and tool blueprints, the Welcome Center route for the Habitat Builder, and the recipe pages for individual scan requirements. Biomod rewards use biological scans and have a separate checklist.

What does Route lead mean?

It points to an approximate gathering area or approach. Use the linked guide’s landmarks, depth and directions to navigate to the item.

Materials and resources

Use when the question starts with a pickup, ingredient, or crafting input.

Recipe families

Use when you need station context without trusting unsupported exact recipe costs.

Base parts

Use when an item belongs to Habitat Builder, rooms, power, storage, or vehicle support.

Crafting chains

Use when the question is which station, recipe family, or upgrade tier needs the item.

Flora and harvestables

Use when the item is a plant, biological pickup, hazard flora, or scan target.