Biomod hub

Subnautica 2 Biomods

Biomods are the upgrade side of Subnautica 2's biological progression. This page tracks default Biolab picks, Bioscanner unlock leads, roadmap slot changes, and the rules for adding a biomod to the public catalogue.

Current answer: use Dash or Oxygen Control as the safest first Biolab choices, treat the full biomod catalogue as patch-sensitive, and watch EA 1.1 for Biomods System and passive-slot changes.

Last updated .

Official Steam Subnautica 2 creature concept poster used for biomod planning.

Tracked biomods and early choices

These entries are intentionally small. They route player intent now while leaving room for current-build verification before a full creature-to-biomod table goes live.

Open DNA system

Bioscanner unlock path

Public guide coverage now points to the Bioscanner as the unlock path for most non-default biomods. That is strong enough for a hub section, but exact catalogue rows still need retesting.

  1. 1

    Use the Welcome Center Biolab first

    Power the facility with a Basic Battery, open the Biolab terminal, and pick from the default active/passive biomods before chasing the full catalogue.

  2. 2

    Reach the later Bioscanner route

    Public guides place the Bioscanner upgrade in a later wreck route tied to Alien Ruins / ISO blackbox progression, so this is not a first-hour task.

  3. 3

    Upgrade through the Modification Station

    GameSpot lists the Bioscanner as a Scanner upgrade crafted at a Modification Station. Keep material counts and route steps labeled as public-guide leads until retested.

  4. 4

    Scan species with the Bioscanner

    Normal Scanner entries do not prove biomod unlocks. The catalogue should only expand after a Bioscanner scan, Biolab unlock, and current-build check line up.

Roadmap watch

The official roadmap is the reason this page should exist now. It does not mean every visible competitor row is ready to copy.

Biomods System

Official EA 1.1 roadmap item

Unknown Worlds lists Biomods System work in the first Early Access roadmap. Treat this as a confirmed update direction, not as permission to publish every unverified mod name.

More Passive Biomod Slots

Official EA 1.1 roadmap item

More passive slots are on the same roadmap bucket. Slot count, migration behavior, and UI details need retesting when the patch lands.

Full biomod catalogue

Current-build verification needed

Competitor and guide pages are already publishing all-biomod lists. This site will only promote a catalogue row when source species, unlock condition, effect, and patch version are clear.

Search aliases to support

Term How this site handles it
Biomods Player search term for biological upgrades and slot choices.
DNA Modification Broad search alias for the biological progression layer and older site wording.
Bioscanner Scanner upgrade used in public guides for unlocking most non-default biomods.
Biolab / Bio Lab Welcome Center terminal where default active and passive biomods are selected.
Active biomods Triggered abilities such as Dash or Pathfinder.
Passive biomods Always-on effects such as Sea Skimmer or Oxygen Control.

Catalogue rules

Separate the system from the list

DNA Modification is the broad biological progression topic. Biomods are the active/passive upgrade slots selected at the Biolab and expanded through Bioscanner progression.

Keep search aliases visible

Players search for biomods, DNA mods, DNA Modification, Biolab, Bio Lab, Bioscanner, active biomods, and passive biomods. Route them without pretending every label is final.

Retest unlock details before publishing

Source species, scan requirements, slots, cooldowns, and effect values are exactly the details Early Access patches can rebalance.

Do not copy all-15 tables

A large table is only useful when the names and effects are supportable. Until then, a smaller source-labeled hub is safer and more useful.

Biomod catalogue watchlist

These names are worth supporting as search terms, but not as final rows. A biomod becomes a catalogue entry only after source species, unlock condition, slot type, effect, and patch version are clear.

Chum Cloud

Bioscanner watch

Competitor pages tie this to predator distraction. Keep effect and required scan unconfirmed until current-build Bioscanner proof exists.

Electric Discharge

Bioscanner watch

High-demand defensive biomod term. Do not copy voltage, creature requirement, or cooldown claims.

Bioluminescence

Bioscanner watch

Passive glow effect appears across external database-style coverage; slot and source species need current-build verification.

Camouflage

Bioscanner watch

Predator-avoidance intent is useful, but movement rules and unlock target need a source row.

Dermal Garden

Public-guide lead

Already appears in our Needler Mango map route as a biomod lead; exact unlock row still needs verification.

Homing Sense / Threat Sense

Public-guide lead

Map routes already track Surge Jelly and Hoverthorn leads, but final catalogue rows need Bioscanner proof.

Biomod questions

Are all Subnautica 2 biomods known?

Public guides now list a wider catalogue, but not to a standard this site is willing to publish as final. We track default choices and Bioscanner leads, then add individual rows when source species, unlock condition, effect, slot behavior, and patch version are clear.

What is the difference between biomods and DNA Modification?

Biomods are the active and passive upgrade choices players equip at the Biolab. DNA Modification is the broader search phrase players use for the biological progression layer, so this site keeps both terms connected while the Early Access wording settles.

Which first biomod should I pick?

Dash is the broad movement pick. Oxygen Control is safer if you repeatedly run out of air. Sea Skimmer is useful for traversal-heavy players but usually comes after the first two for new saves.

Why not list every competitor biomod name now?

Because unverified all-biomod tables age badly in Early Access. The better move is to publish a supportable hub now, then add rows when the current build or a strong public source proves them.

How do I unlock more biomods?

The current public-guide path points through the Bioscanner, an upgraded Scanner used later in progression. We treat exact wreck route, material cost, and creature-to-biomod rows as retest items until checked against the current build.

Sources and supporting pages

Use these to verify roadmap direction and route users into the deeper DNA Modification system.

Related pages