Starter Fabricator rows
Open the first useful tool and survival rows without turning the opening into a loose material list.
The canonical recipe hub for the first-hour starter loop, material conversions, equipment rows, scan unlocks, Habitat Builder, first base placement, and the southwest wreck follow-up.
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Use this chain before the Welcome Center if your save still needs starter tools, hydration, inventory relief, and better oxygen.
Craft Survival Multitool, then get Scanner online before fragment routes start.
Make Basic Fins, catch Water Slug, and craft Water before longer swims.
Learn Air Bladder controls and craft Portable Storage before the Silver branch.
Run Colonist Bunker 1 for Silver, then craft Standard Air Tank for 75 oxygen.
Use these four steps to avoid turning the first base unlock into a loose recipe list.
Use the 150-degree Welcome Center route, scan the entrance fragment, then scan the cave fragment after the oxygen reset.
Keep 2 Titanium, 1 Glass, 1 Basic Battery, and 1 Copper Wire ready before spending starter materials elsewhere.
Scan Dive Elevator, Beacon, and one Tadpole fragment before returning home if oxygen and supplies are stable.
Craft Habitat Builder, place a simple Corridor, add Hatch, then move into storage and power planning.
Use the lane that matches the problem in your inventory or route, then open the detail page for the exact craft order and unlock context.
Open the first useful tool and survival rows without turning the opening into a loose material list.
Make the gear that gives the next route more time, cleaner inventory, and safer exits.
Keep conversion rows tied to the craft they unblock instead of stockpiling finished parts too early.
Use Scanner routes when the reward is a new craft row or build category rather than only a material spend.
Turn the Welcome Center and southwest wreck into a base shell, route markers, and later power planning.
Each detail URL keeps the craft row, unlock path, route timing, item page, and map context on one canonical page.
Scan two Habitat Builder fragments at the Welcome Center, then craft it at the Fabricator with 2 Titanium, 1 Glass, 1 Basic Battery, and 1 Copper Wire.
Craft 1 Glass from 2 Quartz at the Fabricator, then save that Glass for the Habitat Builder recipe after the Welcome Center scans.
Craft 1 Copper Wire from 2 Copper at the Fabricator, then hold it for Habitat Builder unless your current tool route needs the electronics first.
Basic Battery is the starter power part for Scanner, Welcome Center power, and Habitat Builder. Plan Copper and Acidic Raion Pouch before leaving for the facility.
Scan the Tadpole fragment at the southwest wreck after the Welcome Center. That starts Power Cell planning for the vehicle chain; check the Fabricator row before spending mid-route materials.
Strong Acid planning starts after the southwest wreck Tadpole scan. Treat it as a later material chain tied to Necrolei Cyst and Processor checks, not as a first-base requirement.
Scan Beacon at the southwest wreck after leaving the Welcome Center. Use it to mark repeat routes once the first base and Tadpole follow-up start branching away from the Lifepod.
Scan Dive Elevator at the southwest wreck after the Welcome Center. It belongs in the same quick stop as Beacon and the first Tadpole fragment.
Hatch unlocks with the Habitat Builder route after the second Welcome Center scan. Use it as the first entrance piece for the starter base shell.
Corridor unlocks with the Habitat Builder route after the second Welcome Center scan. Place it as the simplest first shell, then add Hatch.
Craft Survival Multitool early in the first-hour loop, then use it for starter harvesting and pouch gathering. Read the Fabricator row before spending the last of your Titanium stock.
Craft Scanner before chasing fragment routes. Use the first-hour Fabricator row, keep battery planning in mind, and watch the blue charge bar once it is on your hotbar.
Scan the Flashlight fragment below the Lifepod, scan the second fragment in the northeast wreck, then craft Flashlight at the Fabricator with the visible Titanium, Basic Battery, and Quartz row.
Craft Basic Fins after turning Lucifer Rotsac into Rubber and Fibrous Pulp into Fiber, then equip them so every nearby material and scan loop costs less oxygen.
Craft Air Bladder once the first-hour tool loop is stable. Underwater, select it and press F to inhale oxygen, or right-click for a fast ascent; surface afterward so it refills.
Craft Portable Storage before starter materials, food, and tool ingredients crowd the backpack. Treat it as temporary infrastructure until Habitat Builder storage is online.
Catch a Water Slug during the short first-hour loop, bring it back to the Fabricator, and craft Water for +40 Water before longer routes start.
Craft Standard Air Tank at the Fabricator with 2 Titanium, 2 Silver, and 1 Rubber after the Colonist Bunker 1 Silver route. It auto-equips and raises oxygen to 75.
Use the Repair Tool fragments route for Chap base, the south wreck, and the northeast wreck. After the blueprint completes, return to the Fabricator and read the tool row before crafting.
Scan Wakemaker fragments on the southeast platform, northwest cliff wreckage, and north cavern route, then craft after the blueprint completes and the powered Fabricator row is available.
The route and material row are strong enough to use for first-base planning.
Use the route now, then read the station row before crafting extras.
The blueprint or material becomes relevant after a scan or route step.
The page is about where and when to scan the blueprint.
The base part opens with Habitat Builder and should be checked in the build UI before mass placement.
Add recipe goals, expand dependencies, total raw materials, and save gathered progress.
Step-by-step route for Habitat Builder, Biolab, southwest wreck, and Tadpole start.
Interactive checklist for Habitat Builder materials, scan unlocks, and the first base return.
Searchable index with item pages, route links, and recipe detail links.
Route markers for Welcome Center, southwest wreck, Tadpole, resources, and base spots.
Habitat Builder, Hatch, Corridor, power, storage, and vehicle-support planning.
Station families, material tiers, and recipe planning rules.
Start with Survival Multitool, Scanner, Basic Fins, Water, Air Bladder, Portable Storage, and Standard Air Tank. Then move into Habitat Builder, Hatch, Corridor, Dive Elevator, Beacon, Power Cell, and Strong Acid.
Some player goals start as a scan route before they become a Fabricator or Habitat Builder row. Keeping them in one canonical hub avoids splitting the same craft across duplicate pages.
No. It is the high-priority starter and first-base recipe set. More rows should be added when they have a clear route role and stable station context.
Return home and craft Habitat Builder with 2 Titanium, 1 Glass, 1 Basic Battery, and 1 Copper Wire, then place Corridor and Hatch for the first shell.