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Recipes and unlocks

Subnautica 2 Recipes

The canonical recipe hub for the first-hour starter loop, material conversions, equipment rows, scan unlocks, Habitat Builder, first base placement, and the southwest wreck follow-up.

Reviewed .

Detail pages 29
Ready routes 6
Blueprint scans 0
Base unlocks 2
Subnautica 2 Habitat Builder crafted after the Welcome Center route.

First hour to oxygen upgrade

Use this chain before the Welcome Center if your save still needs starter tools, hydration, inventory relief, and better oxygen.

Welcome Center to first base route

Use these four steps to avoid turning the first base unlock into a loose recipe list.

Craft by intent

Use the lane that matches the problem in your inventory or route, then open the detail page for the exact craft order and unlock context.

First base and vehicle planning

Turn the Welcome Center and southwest wreck into a base shell, route markers, and later power planning.

Recipe detail pages

Each detail URL keeps the craft row, unlock path, route timing, item page, and map context on one canonical page.

Open checklist
Subnautica 2 Habitat Builder icon.
Tool recipe

Habitat Builder

Scan two Habitat Builder fragments at the Welcome Center, then craft it at the Fabricator with 2 Titanium, 1 Glass, 1 Basic Battery, and 1 Copper Wire.

First base return Ready route
Subnautica 2 Glass icon.
Material recipe

Glass

Craft 1 Glass from 2 Quartz at the Fabricator, then save that Glass for the Habitat Builder recipe after the Welcome Center scans.

First base return Ready route
Subnautica 2 Copper Wire icon.
Material recipe

Copper Wire

Craft 1 Copper Wire from 2 Copper at the Fabricator, then hold it for Habitat Builder unless your current tool route needs the electronics first.

First base return Ready route
Subnautica 2 Basic Battery icon.
Power recipe

Basic Battery

Craft 1 Basic Battery at the Fabricator from 2 Copper and 1 Acidic Raion Pouch. A Scanner and a Flashlight each consume one battery in their recipes, so prepare 4 Copper and 2 pouches for that pair before adding spares.

Welcome Center Fabricator recipe
Subnautica 2 Power Cell icon.
Power recipe

Power Cell

Craft one Power Cell at the Fabricator from 2 Basic Batteries, 1 Strong Acid and 1 Salt. The first Tadpole fragment scan opens this vehicle-power recipe.

Tadpole follow-up Route unlock
Subnautica 2 Strong Acid icon.
Material recipe

Strong Acid

Use 2 Necrolei Cysts at the Fabricator to make 1 Strong Acid. The Processor provides an alternative recipe using 1 Sulfur and 1 Gold.

Tadpole follow-up Route unlock
Subnautica 2 Beacon icon.
Utility recipe

Beacon

Complete two Beacon scans, then build one with 1 Copper and 1 Titanium using the Habitat Builder. Deploy it to mark a return point and manage its signal in the PDA.

Southwest wreck Scan unlock
Subnautica 2 Dive Elevator icon.
Utility recipe

Dive Elevator

Complete two Dive Elevator scans, then build it with 4 Titanium, 2 Copper and 2 Quartz using the Habitat Builder. The southwest wreck after the Welcome Center is an early scan stop.

Southwest wreck Scan unlock
Subnautica 2 Hatch icon.
Base part unlock

Hatch

Build a Hatch with 1 Titanium and 1 Quartz using the Habitat Builder. Place the Corridor or room first, then attach the Hatch so you can enter the structure.

First base return Unlocks with builder
Subnautica 2 Corridor icon.
Base part unlock

Corridor

Select Corridor under the Habitat Builder Standard Elements menu, place it above solid terrain, and choose its size before completing construction. Add a Hatch and power supply to turn the shell into an accessible oxygen stop.

First base return Unlocks with builder
Subnautica 2 Survival Multitool item render.
Tool recipe

Survival Multitool

Craft the Survival Multitool at the Fabricator from 3 Titanium. Use it to harvest tougher plant materials and cut resources for the early Fiber and battery chains.

First hour Fabricator recipe
Subnautica 2 Scanner item render.
Tool recipe

Scanner

Craft a Scanner at the Fabricator with 2 Titanium, 2 Quartz and 1 Basic Battery. Making that battery from scratch adds 2 Copper and 1 Acidic Raion Pouch to your shopping list. Build the Scanner before searching for Flashlight or Repair Tool fragments.

First hour Fabricator recipe
Subnautica 2 Flashlight item render.
Tool recipe

Flashlight

Scan two Flashlight fragments, then craft it at the Fabricator with 2 Titanium, 1 Quartz and 1 Basic Battery. The cave below the Lifepod and the northeast wreck provide the two stops used in this guide.

Early wreck routes Scan unlock
Subnautica 2 Fins item render.
Equipment recipe

Basic Fins

Craft Basic Fins from 2 Rubber and 2 Fiber at the Fabricator. Starting from raw plants, reserve 4 Lucifer Rotsacs and 4 Fibrous Pulp for those components.

First hour Ready route
Subnautica 2 Air Bladder item render.
Equipment recipe

Air Bladder

Craft an Air Bladder from 2 Titanium and 1 Rubber at the Fabricator. With default keyboard and mouse controls, select it underwater and press F to inhale oxygen, or right-click for a fast ascent toward an unobstructed surface.

First hour Fabricator recipe
Portable storage item render.
Utility recipe

Portable Locker

The current Portable Locker recipe uses 4 Titanium and belongs to Habitat Builder’s Utility category. The recipe lists Habitat Builder acquisition or blueprint unlock as access conditions. Earlier guides call this storage item Portable Storage.

First base return Recipe data
Subnautica 2 Water Slug item render.
Consumable recipe

Water

Catch a Water Slug during the short first-hour loop, bring it back to the Fabricator, and craft Water for +40 Water before longer routes start.

First hour Ready route
Subnautica 2 Standard Air Tank item render.
Equipment recipe

Standard Air Tank

Craft Standard Air Tank at the Fabricator with 2 Titanium, 2 Silver, and 1 Rubber after the Colonist Bunker 1 Silver route. It auto-equips and raises oxygen to 75.

Colonist Bunker 1 Ready route
Subnautica 2 Repair Tool item render.
Tool recipe

Repair Tool

Scan two Repair Tool fragments, then craft it at the Fabricator with 1 Titanium Ingot, 1 Wiring Kit, 1 Basic Battery and 1 Sulfur. Start with Chap base, then choose the south wreck or northeast wreck for scan two; all three locations are not required.

Early wreck routes Scan unlock
Subnautica 2 Wakemaker item render.
Tool recipe

Wakemaker

Complete three Wakemaker scans, then craft it at the Fabricator with 1 Silver, 1 Wiring Kit, 1 Grease and 1 Basic Battery. Its raw metal budget is 2 Silver and 4 Copper once the kit and battery are included.

Early wreck routes Scan unlock
Mild Acid item icon.
Material recipe

Mild Acid

Make one Mild Acid at the Fabricator with 2 Acidic Raion Pouch and 1 Copper. The Processor needs one Mild Acid, so reserve this conversion before spending the pouches or Copper elsewhere.

First base return Recipe data
Processor icon in Subnautica 2.
Utility recipe

Processor

After one full Processor scan, build the station inside a base with the Habitat Builder using 2 Titanium, 1 Mild Acid and 1 Copper Wire. Starting from raw materials, reserve 2 Titanium, 3 Copper and 2 Acidic Raion Pouches.

First base return Recipe data
Scanner Station icon in Subnautica 2.
Utility recipe

Scanner Station

Scan a Scanner Station, then build one inside a base room with the Habitat Builder using 1 System Chip, 3 Titanium and 1 Wiring Kit. From raw materials, reserve 3 Titanium, 2 Silver, 4 Copper and 2 Quartz. Power the base, select a scanner filter, then select a contact to mark it in the world.

First base return Recipe data
Titanium Ingot icon in Subnautica 2.
Material recipe

Titanium Ingot

One Titanium Ingot costs 5 Titanium at the Fabricator or 3 Titanium at the Processor. Both produce one ingot. For an early Repair Tool, use the station you already have; an established Processor saves two Titanium per ingot.

First base return Recipe data
Wiring Kit icon in Subnautica 2.
Material recipe

Wiring Kit

Craft one Wiring Kit from 1 Silver and 1 Copper Wire at the Fabricator. Because one Copper Wire costs 2 Copper, the raw-material total is 1 Silver and 2 Copper per Wiring Kit.

First base return Recipe data
System Chip icon in Subnautica 2.
Material recipe

System Chip

System Chip is the current name of the component often called Computer Chip in older lists. Make one at the Fabricator from 1 Wiring Kit and 2 Quartz. Starting from raw materials, that is 1 Silver, 2 Copper and 2 Quartz.

First base return Recipe data
Advanced Wiring Kit icon in Subnautica 2.
Material recipe

Advanced Wiring Kit

One Advanced Wiring Kit costs 1 Wiring Kit, 1 Gold and 1 Sulfur at the Fabricator. The raw-material total is 1 Silver, 2 Copper, 1 Gold and 1 Sulfur. A System Chip is not an ingredient in this recipe.

First base return Recipe data
Enameled Glass icon in Subnautica 2.
Material recipe

Enameled Glass

One Enameled Glass costs 1 Glass and 1 Creature Enamel at the Fabricator. Since Glass costs 2 Quartz, one Enameled Glass needs 2 Quartz and 1 Creature Enamel from scratch. The Bioscanner uses two Enameled Glass.

Tadpole follow-up Recipe data
Plasteel Ingot icon in Subnautica 2.
Material recipe

Plasteel Ingot

Make one Plasteel Ingot at the Processor from 2 Titanium and 1 Lithium. A High Capacity Air Tank uses one Plasteel Ingot and one Standard Air Tank. Follow the Processor recipe when budgeting materials for this upgrade.

Tadpole follow-up Recipe data

Recipe labels

Ready route

The route and material row are strong enough to use for first-base planning.

Live row check

Use the route now, then read the station row before crafting extras.

Route unlock

The blueprint or material becomes relevant after a scan or route step.

Scan unlock

The page is about where and when to scan the blueprint.

Unlocks with builder

The base part opens with Habitat Builder and should be checked in the build UI before mass placement.

Recipe data

Material counts and stations for the stable PC build are stated on the recipe page; blueprint access remains a separate requirement.

Related crafting pages

Recipes FAQ

What are the first Subnautica 2 recipe pages to use?

Start with Survival Multitool, Scanner, Basic Fins, Water, Air Bladder and Standard Air Tank. Then establish Habitat Builder for the first base and Portable Locker. The material pages explain Wiring Kit, System Chip, ingots and Enameled Glass for later upgrades.

Why are scan unlocks listed beside recipes?

Some player goals start as a scan route before they become a Fabricator or Habitat Builder row. Keeping them in one canonical hub avoids splitting the same craft across duplicate pages.

Is this every recipe in the game?

No. This hub covers starter equipment, first-base unlocks and selected material chains, including electronics, ingots and Bioscanner glass preparation.

What should I craft after the Welcome Center?

Return home and craft Habitat Builder with 2 Titanium, 1 Glass, 1 Basic Battery, and 1 Copper Wire, then place Corridor and Hatch for the first shell.