Recipes and unlocks

Subnautica 2 Recipes

The canonical recipe hub for the first-hour starter loop, material conversions, equipment rows, scan unlocks, Habitat Builder, first base placement, and the southwest wreck follow-up.

Reviewed .

Detail pages 20
Ready routes 6
Blueprint scans 4
Base unlocks 2
Subnautica 2 Habitat Builder crafted after the Welcome Center route.

First hour to oxygen upgrade

Use this chain before the Welcome Center if your save still needs starter tools, hydration, inventory relief, and better oxygen.

Welcome Center to first base route

Use these four steps to avoid turning the first base unlock into a loose recipe list.

Craft by intent

Use the lane that matches the problem in your inventory or route, then open the detail page for the exact craft order and unlock context.

First base and vehicle planning

Turn the Welcome Center and southwest wreck into a base shell, route markers, and later power planning.

Recipe detail pages

Each detail URL keeps the craft row, unlock path, route timing, item page, and map context on one canonical page.

Open checklist
Subnautica 2 Habitat Builder icon.
Tool recipe

Habitat Builder

Scan two Habitat Builder fragments at the Welcome Center, then craft it at the Fabricator with 2 Titanium, 1 Glass, 1 Basic Battery, and 1 Copper Wire.

First base return Ready route
Subnautica 2 Glass icon.
Material recipe

Glass

Craft 1 Glass from 2 Quartz at the Fabricator, then save that Glass for the Habitat Builder recipe after the Welcome Center scans.

First base return Ready route
Subnautica 2 Copper Wire icon.
Material recipe

Copper Wire

Craft 1 Copper Wire from 2 Copper at the Fabricator, then hold it for Habitat Builder unless your current tool route needs the electronics first.

First base return Ready route
Subnautica 2 Basic Battery icon.
Power recipe

Basic Battery

Basic Battery is the starter power part for Scanner, Welcome Center power, and Habitat Builder. Plan Copper and Acidic Raion Pouch before leaving for the facility.

Welcome Center Live row check
Subnautica 2 Power Cell icon.
Power recipe

Power Cell

Scan the Tadpole fragment at the southwest wreck after the Welcome Center. That starts Power Cell planning for the vehicle chain; check the Fabricator row before spending mid-route materials.

Tadpole follow-up Route unlock
Subnautica 2 Strong Acid icon.
Material recipe

Strong Acid

Strong Acid planning starts after the southwest wreck Tadpole scan. Treat it as a later material chain tied to Necrolei Cyst and Processor checks, not as a first-base requirement.

Tadpole follow-up Route unlock
Subnautica 2 Beacon icon.
Blueprint unlock

Beacon

Scan Beacon at the southwest wreck after leaving the Welcome Center. Use it to mark repeat routes once the first base and Tadpole follow-up start branching away from the Lifepod.

Southwest wreck Scan unlock
Subnautica 2 Dive Elevator icon.
Blueprint unlock

Dive Elevator

Scan Dive Elevator at the southwest wreck after the Welcome Center. It belongs in the same quick stop as Beacon and the first Tadpole fragment.

Southwest wreck Scan unlock
Subnautica 2 Hatch icon.
Base part unlock

Hatch

Hatch unlocks with the Habitat Builder route after the second Welcome Center scan. Use it as the first entrance piece for the starter base shell.

First base return Unlocks with builder
Subnautica 2 Corridor icon.
Base part unlock

Corridor

Corridor unlocks with the Habitat Builder route after the second Welcome Center scan. Place it as the simplest first shell, then add Hatch.

First base return Unlocks with builder
Subnautica 2 Survival Multitool item render.
Tool recipe

Survival Multitool

Craft Survival Multitool early in the first-hour loop, then use it for starter harvesting and pouch gathering. Read the Fabricator row before spending the last of your Titanium stock.

First hour Live row check
Subnautica 2 Scanner item render.
Tool recipe

Scanner

Craft Scanner before chasing fragment routes. Use the first-hour Fabricator row, keep battery planning in mind, and watch the blue charge bar once it is on your hotbar.

First hour Live row check
Subnautica 2 Flashlight item render.
Tool recipe

Flashlight

Scan the Flashlight fragment below the Lifepod, scan the second fragment in the northeast wreck, then craft Flashlight at the Fabricator with the visible Titanium, Basic Battery, and Quartz row.

Early wreck routes Scan unlock
Subnautica 2 Fins item render.
Equipment recipe

Basic Fins

Craft Basic Fins after turning Lucifer Rotsac into Rubber and Fibrous Pulp into Fiber, then equip them so every nearby material and scan loop costs less oxygen.

First hour Ready route
Subnautica 2 Air Bladder item render.
Equipment recipe

Air Bladder

Craft Air Bladder once the first-hour tool loop is stable. Underwater, select it and press F to inhale oxygen, or right-click for a fast ascent; surface afterward so it refills.

First hour Live row check
Subnautica 2 Portable Storage item render.
Utility recipe

Portable Storage

Craft Portable Storage before starter materials, food, and tool ingredients crowd the backpack. Treat it as temporary infrastructure until Habitat Builder storage is online.

First hour Live row check
Subnautica 2 Water Slug item render.
Consumable recipe

Water

Catch a Water Slug during the short first-hour loop, bring it back to the Fabricator, and craft Water for +40 Water before longer routes start.

First hour Ready route
Subnautica 2 Standard Air Tank item render.
Equipment recipe

Standard Air Tank

Craft Standard Air Tank at the Fabricator with 2 Titanium, 2 Silver, and 1 Rubber after the Colonist Bunker 1 Silver route. It auto-equips and raises oxygen to 75.

Colonist Bunker 1 Ready route
Subnautica 2 Repair Tool item render.
Blueprint unlock

Repair Tool

Use the Repair Tool fragments route for Chap base, the south wreck, and the northeast wreck. After the blueprint completes, return to the Fabricator and read the tool row before crafting.

Early wreck routes Scan unlock
Subnautica 2 Wakemaker item render.
Blueprint unlock

Wakemaker

Scan Wakemaker fragments on the southeast platform, northwest cliff wreckage, and north cavern route, then craft after the blueprint completes and the powered Fabricator row is available.

Early wreck routes Scan unlock

Recipe labels

Ready route

The route and material row are strong enough to use for first-base planning.

Live row check

Use the route now, then read the station row before crafting extras.

Route unlock

The blueprint or material becomes relevant after a scan or route step.

Scan unlock

The page is about where and when to scan the blueprint.

Unlocks with builder

The base part opens with Habitat Builder and should be checked in the build UI before mass placement.

Related crafting pages

Recipes FAQ

What are the first Subnautica 2 recipe pages to use?

Start with Survival Multitool, Scanner, Basic Fins, Water, Air Bladder, Portable Storage, and Standard Air Tank. Then move into Habitat Builder, Hatch, Corridor, Dive Elevator, Beacon, Power Cell, and Strong Acid.

Why are scan unlocks listed beside recipes?

Some player goals start as a scan route before they become a Fabricator or Habitat Builder row. Keeping them in one canonical hub avoids splitting the same craft across duplicate pages.

Is this every recipe in the game?

No. It is the high-priority starter and first-base recipe set. More rows should be added when they have a clear route role and stable station context.

What should I craft after the Welcome Center?

Return home and craft Habitat Builder with 2 Titanium, 1 Glass, 1 Basic Battery, and 1 Copper Wire, then place Corridor and Hatch for the first shell.