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Base parts

Subnautica 2 Base Parts

Build a usable shelter first, then add power, storage and production. Choose generators for the site, leave space for vehicle docking, and add charging stations before long exploration trips.

Build priority: Reserve construction materials for your next room and its power supply before adding decorative pieces.
Official Unknown Worlds Subnautica 2 base-building image used for base parts, rooms, and power planning.
Subnautica 2 Habitat Builder crafted after the Welcome Center scan route. Habitat Builder

Habitat Builder unlock

Build sequence

Two Habitat Builder scans at the Welcome Center route, then craft the tool before placing real base parts.

Subnautica 2 Corridor base-part icon. Corridor
Subnautica 2 Hatch base-part icon. Hatch
Subnautica 2 Large Wall Light base-part icon. Wall Light
Build pieces

Rooms and corridors

Hotfix 3

Starter corridors, rooms, hatches, Interior Walls, and connection pieces. Hotfix 3 reduced Interior Wall costs to one quarter of their previous price.

Subnautica 2 Solar Panel render for starter base power. Solar
Subnautica 2 Hydroelectric Turbine render for later base power. Hydro
Subnautica 2 Power Cell Terminal render for charging vehicle power supplies. Terminal
Power chain

Power pieces

Build sequence

Use solar in suitable light, turbines in natural currents, or thermal generation near heat. Connect supply to the base and reserve power for charging.

Subnautica 2 Portable Storage render for early storage planning. Storage
Subnautica 2 Processor render for base utility planning. Processor
Subnautica 2 Biolab icon for base utilities. Biolab
Utility parts

Storage and utility

Current recipes

Portable Locker uses 4 Titanium. The Processor uses 2 Titanium, 1 Mild Acid and 1 Copper Wire after one full Processor scan.

Subnautica 2 Tadpole Dock render for vehicle support planning. Dock
Subnautica 2 Vehicle Fabricator render for vehicle support planning. Fabricator
Subnautica 2 Tadpole icon for vehicle support planning. Tadpole
Vehicle bay

Vehicle support

Vehicle setup

Tadpole Dock, Vehicle Fabricator, docking clearance, module support, and charging behavior.

Official Unknown Worlds Subnautica 2 base-building image used for refund and relocation planning. Base layout

Refund and relocation

Live guide

Move a bad first base without turning every misplaced corridor into a long manual cleanup.

Base planning rules

Build near oxygen first

Build close to the Lifepod while resources are scarce so you can return for air, supplies and fabrication.

Leave vehicle clearance

Leave room for the Tadpole and its installed chassis to approach and leave the dock. A blocked dock cannot provide a usable vehicle route.

Use Hotfix 3 Interior Wall costs

Hotfix 3 reduced Interior Wall costs to one quarter of the previous price, so older base-material estimates can be too expensive.

Separate power from decoration

Choose power sources for the site and leave enough supply for active facilities before adding decoration.

Useful facilities and construction changes

These building and station entries connect the current base routes, power systems, storage, and vehicle support pages.

Related base routes

Base Parts FAQ

Is this a complete Subnautica 2 base parts list?

No. It covers the early Habitat Builder route, rooms, corridors, power, storage, utilities, and vehicle support.

Does a Power Cell Terminal replace a generator?

No. The terminal charges Power Cells using the base power supply. Build and connect generation first, then keep enough available power for the terminal and other facilities.

What should I build first?

Unlock the Habitat Builder, place a small powered base near safe oxygen access, add storage, then plan power and vehicle clearance before expanding.

Did Hotfix 3 change base building costs?

Yes. Unknown Worlds says Interior Wall costs were reduced to one quarter of their previous price.

Storage and production costs

Ingredient quantities use PC build 128456 recipe data. Follow each recipe link for its unlock conditions and raw-material planning.

Recipe Station Ingredients and output
Portable Locker Habitat Builder 4 Titanium → 1 Portable Locker with Habitat Builder access
Processor Habitat Builder 2 Titanium + 1 Mild Acid + 1 Copper Wire → 1 Processor with the Habitat Builder