Scan value is not the same as combat value
Most lifeforms are more useful as scan targets, food context, route hazards, or biomod leads than as enemies to fight.
A bridge page for fauna, leviathans, flora, harvestables, biomod scan routes, and databank entries in Subnautica 2 Early Access.
Waterslug, Hammerhead, Nibblershark, Marrowbreach, and other creature pages with threat, biome, and source-status notes.
Collector Leviathan and other leviathan pages with official media and practical route notes.
Plants, hazard flora, Coral Mash, Toxic Sponge, Mimic Pylon, biological pickups, and route-useful scan targets.
Bioscanner, DNA Modification, active biomods, passive slots, and creature-to-upgrade routes.
Where lifeforms fit by route, depth band, resource pressure, and base-planning risk.
Most lifeforms are more useful as scan targets, food context, route hazards, or biomod leads than as enemies to fight.
Choose between a resource plant, a creature Bioscan and a dangerous encounter based on your current supplies and goal.
Leave inventory space for harvested resources and enough oxygen to get back to safety.
Unknown Worlds identifies creature aggression, aggro range, flares, Survival Tool behavior, and vehicle/base interactions as tuning targets.
After collecting Bioscans, review new Biomod abilities and passive slot progress at the Biolab.
Threat levels, behavior tags, biomes, source status, and safe scan targets.
Harvestables, hazard flora, navigation plants, and biological route leads.
Lifeform context by depth, resource route, and base risk.
DNA upgrades, Bioscanner routes, passive slots, and unlock paths.
Creatures is the fauna index. Lifeforms is a broader bridge for fauna, leviathans, flora, biomod routes, and scan entries.