Confirmed or guide-backed
Names and routes tied to official context, current pages, or public hands-on guides.
A cautious index for plants, harvestables, hazard flora, glowing navigation landmarks, and biological resource routes in Subnautica 2 Early Access.
Names and routes tied to official context, current pages, or public hands-on guides.
Patch-sensitive names, recipe links, and route details that should be checked in the current build before being treated as fixed.
Competitor or community signals that need official, hands-on, or multi-source confirmation before entering the wiki.
Plant or plant-adjacent pickups used for food, water, rubber-like materials, acids, or crafting chains. The route matters more than a raw name list.
Plants, coral, and stationary organisms that affect route safety, visibility, acid exposure, or scan priority. Do not turn these into exact damage claims without testing.
Large silhouettes, glowing plants, and repeating coral forms that help players return to a base, route marker, or biome edge.
Scan entries that may matter for lore, biomods, or later recipes but do not yet have enough independent value for standalone pages.
Competitor pages are already turning plant and node names into database rows. We only promote names here when they help a route, resource, hazard, or survival question.
Digestive Incompatibility cure and early food unlock. Strong enough for guide, map, biome, and search support.
Battery-chain biological resource with spelling variants. Track both searches without copying competitor descriptions.
Rubber-material route and glowing plant pickup near the southwest Lifepod arch.
Strong Acid input around the Old Habitat / Jelly Lei route.
Useful as a landmark and plant context around Lucifer Rotsac, not yet a standalone plant database page.
Competitors connect thermal-route flora with heat survival. We keep this as retest context until current-build proof is stronger.
Material categories, gathering routes, and patch-sensitive recipe notes.
Search biological resources, tools, equipment, vehicles, and route-sensitive items.
Connect flora scans to zone routes, risk, and base planning.
Bridge fauna, leviathans, flora, and databank watch entries.
No. This is a curated Early Access flora and harvestables hub. It tracks useful groups, routes, and verification status instead of publishing an unverified plant dump.
Early Access patches can change item names, recipes, spawn points, and scan behavior. Needs retest means the page is useful as a route lead, not final database truth.
Only when it has enough independent value: a repeatable route, a recipe or biomod connection, a hazard rule, or a search-demand reason backed by sources.