Vehicle modules
Choose by routeDepth Module Mk. 1 extends diving access; Engine Efficiency helps longer journeys; Strike Armor and Cavitation Muffler address protection and noise.
Compare options →Choose upgrades for the problem stopping your next trip: vehicle depth, battery endurance, personal oxygen or base power. Vehicle modules, chassis and Biomod slots are separate systems.
Depth Module Mk. 1 extends diving access; Engine Efficiency helps longer journeys; Strike Armor and Cavitation Muffler address protection and noise.
Compare options →Choose solar, current, thermal or fuel generation, connect it to the base and reserve capacity for charging and manufacturing.
Compare options →Upgrade oxygen and movement for the swimming sections outside your vehicle. A deeper Tadpole does not increase your personal air supply.
Compare options →Creature bioscans unlock additional passive slots. Check the next requirement in the Biomod interface.
Compare options →Scout Ray for travel and Haul for carrying tasks; separate from module selection.
Build charging support before replacing depleted batteries.
Compare tool batteries and vehicle Power Cells without mixing their slots.
Tadpole, docking and fabrication, and upgrade routes.
Base modules, rooms, power, storage, and vehicle support.
Active/passive biomod slots, Bioscanner entries, and passive-slot progression.
Recipe families and route notes for station costs.