Wreck field | Moderate danger

Graveyard

A wreckage-heavy biome filled with alien hull fragments, skeletal remains, salvage pockets, and ambiguous structural audio. The Graveyard is not a pure combat zone. It is a planned scan-and-loot route where navigation discipline matters more than bravado.

Quick route. Beacon the entry, sweep exposed bones first, enter only one wreck per run, and leave when oxygen, inventory, or audio cues stop feeling controlled.

Last updated 2026-05-15.

Wrecked alien vessel underwater, concept art evoking the Graveyard biome

Biome stats

Depth band
Shallow-to-mid transition
Danger level
3 / 5 - moderate
Role
High-density scan and salvage biome
Notable for
Alien wreckage, skeletal remains, structural audio cues

Entry plan

1

Enter with a return beacon

Do not rely on wreck silhouettes alone. The Graveyard is readable from outside, but inside the wreck field every angle starts to look like another broken rib or hull plate.

2

Sweep the outer bones first

Start with exposed skeletal remains and open salvage before entering tight wreckage. Outer scans teach the layout without trapping you in blocked corridors.

3

Only enter one structure per run

Pick a single wreck, scan it, loot it, and leave. Chaining multiple interiors is how oxygen mistakes and route confusion compound.

4

Exit when the audio changes

Structural groans are not confirmed predator cues, but they often happen near unstable wreck geometry. Treat them as a signal to re-check the route out.

Resources here

Wreck salvage

Alien vessel fragments and collapsed structures are the main draw. Search open hull edges before committing to interiors.

Blueprint fragments

The biome is a strong candidate for clustered mid-game unlocks because fragments sit near wreckage and bone-yard landmarks.

Skeletal scan data

Massive creature remains are unique information sources and likely lore anchors for Luca ecology.

Mixed-tier materials

Expect shallow basics with occasional deeper-zone finds carried into the wreck field or tucked under debris.

Priority scans

Massive rib structures

High-priority lore scans. Start here because they are visible and lower risk than interiors.

Alien vessel hulls

Scan exterior plates, consoles, broken doors, and identifiable machine pieces before entering.

Debris pockets

Blueprint fragments and salvage often cluster where wrecks create sheltered pockets.

Unusual fauna behavior

Passive creatures fleeing through the Graveyard can warn you about a predator crossing from a nearby biome.

Hazards

Blocked interiors

Wreck corridors can end in collapsed geometry. Keep the entry visible or leave a light trail with your own pathing memory.

Audio ambiguity

Groans and distant rumbles are part of the biome identity. They can sound like leviathan ambience even when the source is structural.

False safety

No resident leviathan is confirmed here, but predators can drift through from neighboring zones. A moderate rating still deserves a planned exit.

Loot greed

The Graveyard rewards one more scan and one more fragment. Stop before oxygen and inventory pressure both turn against you.

Recommended loadout

  • Scanner and spare battery if your run includes multiple wrecks.
  • Beacon for the entry point, plus a second marker for any base candidate.
  • Tadpole if you plan to cross the biome boundary or haul salvage back in repeated trips.
  • Food and water from the Kelp Forest if Digestive Incompatibility is already fixed.

Overview

The Graveyard is the first biome in batch 1 that asks for deliberate entry and exit rules. Kelp Forest and Jelly Plateaus reward broad scanning. The Graveyard rewards restraint: choose one wreck, one bone cluster, or one salvage pocket, then leave with the data instead of trying to empty the whole zone in a single oxygen cycle.

The strongest runs start on the outside. Exposed ribs and hull plates give scan progress while you learn the silhouette of the wreck field. Once you understand the outer landmarks, interiors become manageable rather than confusing.

Questions people ask

What is the Graveyard biome in Subnautica 2?

The Graveyard is a moderate-danger biome filled with alien vessel wreckage and massive skeletal remains. Its value comes from unique scans, salvage clusters, blueprint fragments, and lore clues about Luca rather than a single resident creature.

How dangerous is the Graveyard?

Moderate: 3 / 5. The risk is mostly navigation, wreck geometry, and occasional predator traffic from adjacent biomes. It is not a first-hour destination, but it is manageable once you have a stable base, scanner rhythm, and a beacon.

Is there a leviathan in the Graveyard?

No active Graveyard leviathan is confirmed in the launch build. The skeletal remains suggest historical leviathan-scale life, and the audio can mimic deep predator cues, but the confirmed apex resident is the Collector Leviathan in the Sparse Plains.

Why scan in the Graveyard?

The Graveyard has unique skeletal scans and dense wreckage fragments that can unlock several mid-game entries in a short route. It is one of the best places to turn a planned scan run into meaningful progression.

When should I visit the Graveyard?

After the first Kelp Forest base is stable and after you can complete Jelly Plateaus-style mid-depth routes without getting lost. Bring a beacon, supplies, and enough inventory space to make the salvage run worth it.

Can you build a base in the Graveyard?

You can, but it is better as a forward outpost than a main home. Build near the outer edge with clear exits, not deep inside a wreck field where geometry and predator traffic can complicate every return.

Related pages

Use these pages to separate Graveyard risk from true apex-zone risk.