Make the Survival Multitool first
Bring a Survival Multitool to harvest Acidic Raion Pouches, then collect two Copper for each battery you plan to make.
Basic Battery is the starter power part that turns scattered resources into real progression. It connects Acidic Raion Pouch, Copper, Scanner access, the Welcome Center power slot, and Habitat Builder preparation.
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The first Basic Battery is not just a power item. It is a route unlock: it lets the Scanner path, Welcome Center step, and Habitat Builder preparation start to connect. Treating it as a disposable spare is the common mistake.
If you are playing co-op, agree who is spending the first battery before everyone starts crafting. One battery in the right place can move the whole save forward; two spare batteries in separate backpacks can leave the group with no clear progression step.
Bring a Survival Multitool to harvest Acidic Raion Pouches, then collect two Copper for each battery you plan to make.
Start with the shallow caves around the Lifepod and nearby starter routes. This keeps oxygen risk low while you gather Copper and Acidic Raion Pouch leads.
Craft 1 Basic Battery with 2 Copper and 1 Acidic Raion Pouch at the Fabricator.
Your first Basic Battery usually unlocks more value as Scanner or Welcome Center progress than as a spare part sitting in storage.
Start with the cave below the Lifepod or the nearby east cave. Harvest pouches with the Multitool, check covered rocks for Copper and return with air in reserve.
Check the cave directly beneath the Lifepod before swimming farther out.
PC Gamer describes another lower cave level roughly 30 m east of the Lifepod.
Swim south-southeast from the Lifepod; bring a Basic Battery before making it a full stop.
| Use | Priority | Why it matters |
|---|---|---|
| Scanner route | High priority | The Scanner unlocks fragment and lifeform progression, so Basic Battery is part of the first serious information loop. |
| Welcome Center power slot | High priority | Bring one Basic Battery to power the Welcome Center terminal. |
| Flashlight and safety tools | Useful backup | Carry spare power only after the Scanner and route-critical tasks are covered. |
| Habitat Builder preparation | Planning link | Habitat Builder needs 2 Titanium, 1 Glass, 1 Basic Battery and 1 Copper Wire. |
| Spare batteries | Later convenience | Do not overcraft batteries before you know which early tools and stations are actually blocking you. |
Primary public guide lead for Acidic Raion Pouch, Basic Battery, Scanner, and early cave routing.
Public cross-check for crafting a Basic Battery before the Scanner and Habitat Builder route.
Public cross-check for Acidic Raion Pouch as a Basic Battery ingredient and starter-route material.
Public route source for the Welcome Center Basic Battery slot and early facility power-up step.
Use 2 Copper and 1 Acidic Raion Pouch at the Lifepod Fabricator to make 1 Basic Battery.
Start in the shallow Lifepod cave loop and nearby starter caves, then harvest with the Survival Multitool. Keep the cave entrance in view and return with enough air to reach the Lifepod.
If you do not have the Scanner yet, craft it first. If the Scanner route is stable, carry a Basic Battery to the Welcome Center so you can power the facility and continue biomod and Habitat Builder progress.
Use a Basic Battery in the Welcome Center power slot. Reserve Power Cells for compatible vehicles and larger equipment.
Starter electronics material and spend order before spare batteries.
Copper conversion for Habitat Builder and base-building progress.
Acidic Raion Pouch aliases, starter cave route, and battery-chain cautions.
Open the starter cave lead for Acidic Raion Pouch.
Where the Basic Battery power slot fits in the first biomod route.
Unlock route and early base power planning.
Opening route order before overcrafting spare batteries.
Search materials, tools, and early power parts.