Search covered rock, not open sand
Check cave roofs, overhangs and shadowed crevices near your starter routes. Look upward under the rock: Copper forms in low-light places, so a seabed-only search can miss it.
Find Copper on cave roofs, beneath overhangs and in shadowed crevices. Reserve two pieces for each Basic Battery or Copper Wire, then collect the remaining ingredients before returning to the Fabricator.
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Ingredient quantities use PC build 128456 recipe data. Follow each recipe link for its unlock conditions and raw-material planning.
| Recipe | Station | Ingredients and output |
|---|---|---|
| Basic Battery | Fabricator | 2 Copper + 1 Acidic Raion Pouch → 1 Basic Battery |
| Copper Wire | Fabricator | 2 Copper -> 1 Copper Wire |
| Mild Acid | Fabricator | 2 Acidic Raion Pouch + 1 Copper → 1 Mild Acid at the Fabricator |
| Processor | Habitat Builder | 2 Titanium + 1 Mild Acid + 1 Copper Wire → 1 Processor with the Habitat Builder |
| Wiring Kit | Fabricator | 1 Silver + 1 Copper Wire → 1 Wiring Kit |
A four-Copper haul covers one Basic Battery and one Copper Wire. A six-Copper haul covers two batteries and one wire. Bring one Acidic Raion Pouch per battery, and keep the wire reserved for the tool or station you plan to build.
Look up while inspecting cave entrances and covered rocks; Copper prefers low-light surfaces. If you are already heading north toward Old Habitat, check its nearby cave as well. The Adaptive Measures update fixed overlapping Copper nodes there. In co-op, agree on the shared battery and wire target before dividing the haul.
Check cave roofs, overhangs and shadowed crevices near your starter routes. Look upward under the rock: Copper forms in low-light places, so a seabed-only search can miss it.
Two Copper and one Acidic Raion Pouch make one Basic Battery. The Scanner and Flashlight each consume a battery, so crafting both requires four Copper for their power inputs.
The Habitat Builder route also asks for Copper Wire. If you spend every Copper piece on spare batteries, base-building progress can stall.
When visiting Old Habitat north of the Lifepod, inspect the nearby cave for Copper. Search the covered rock while keeping the cave entrance and return route in sight.
| Use | Priority | Why it matters |
|---|---|---|
| Basic Battery | 2 Copper each | Add one Acidic Raion Pouch per battery for powered tools and Welcome Center preparation. |
| Copper Wire | 2 Copper each | One wire goes into Habitat Builder, Wiring Kit or Processor crafting. Reserve a separate wire for each craft. |
| Mild Acid | 1 Copper each | Add two Acidic Raion Pouches. One Processor needs one Mild Acid and one Copper Wire: three raw Copper in total. |
| Base-building prep | Before permanent builds | Do not swim to the Welcome Center and first base route without Copper reserved for battery and wire needs. |
Reserve four Copper for two Basic Batteries and two Copper for one Copper Wire. Add two Acidic Raion Pouches for the batteries.
The Processor needs one Copper Wire and one Mild Acid, costing three Copper together. A separate Basic Battery adds two more Copper and one more pouch.
Official fix for overlapping Copper nodes in the cave near Old Habitat.
Public guide source for Scanner materials, Basic Battery context, Habitat Builder materials, and Copper Wire recipe context.
Public route source that ties Acidic Raion Pouch and Copper into the Basic Battery starter chain.
Public cross-check for the Welcome Center Basic Battery step and early route order.
Local route page connecting Copper, Acidic Raion Pouch, Scanner, and Welcome Center planning.
Use Copper for Basic Battery and Copper Wire planning first. Those two links feed Scanner, Welcome Center, Habitat Builder, and early electronics progression.
No. Cover Scanner, Welcome Center, and Habitat Builder needs first, then make spare batteries after the base-building route is no longer blocked.
Search cave roofs, rock overhangs and shadowed crevices. Copper concentrates in low-light covered areas. The cave near Old Habitat is another place to check when your route takes you north.
Copper plus Acidic Raion Pouch starter power planning.
Copper conversion path for Habitat Builder and electronics planning.
Starter construction stock that travels with Copper and Quartz planning.
Acidic Raion Pouch aliases and starter cave route.
Unlock and first-base material chain.
First facility route where a Basic Battery matters.