Use Angel Comb as the landmark
Follow the Colonist Bunker 1 guide: from Angel Comb, turn southwest toward the two-light cave, then follow the black cable west to the green-lit Silver cave.
Silver supports the first oxygen upgrade and the Wiring Kit electronics chain. Use the illustrated Colonist Bunker 1 cave route from Angel Comb, and choose a material target before making another pass.
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Ingredient quantities use PC build 128456 recipe data. Follow each recipe link for its unlock conditions and raw-material planning.
| Recipe | Station | Ingredients and output |
|---|---|---|
| Standard Air Tank | Fabricator | 2 Titanium + 2 Silver + 1 Rubber -> Standard Air Tank; oxygen rises to 75 after equip |
| Wiring Kit | Fabricator | 1 Silver + 1 Copper Wire → 1 Wiring Kit |
| System Chip | Fabricator | 1 Wiring Kit + 2 Quartz → 1 System Chip |
| Advanced Wiring Kit | Fabricator | 1 Wiring Kit + 1 Gold + 1 Sulfur → 1 Advanced Wiring Kit |
Follow the Colonist Bunker 1 guide: from Angel Comb, turn southwest toward the two-light cave, then follow the black cable west to the green-lit Silver cave.
Collect 2 Silver for Standard Air Tank or 3 Silver for that tank plus one Wiring Kit. The kit also needs 1 Copper Wire, made from 2 Copper.
Follow the black cable west around 270 degrees, enter the next cave, then look upward for the green plant glow. Keep the entrance in view while descending to collect Silver.
Use the nearby oxygen point before another pass. If the first two Silver complete your tank budget, return to craft it; entering the deeper red-hatch bunker is a separate objective.
Make the Standard Air Tank first when oxygen limits your trips, then set aside Silver for the Wiring Kits used by your next tools. Each kit is consumed by its recipe: one finished kit cannot cover several electronics projects.
Reserve 2 Silver, 2 Titanium, and 1 Rubber for the first tank.
Reserve 1 Silver plus 2 raw Copper. Turn the Copper into one Copper Wire before making the kit.
A Standard Air Tank and one Wiring Kit together need 3 Silver, alongside their other materials.
Repair Tool, System Chip, and Advanced Wiring Kit each consume a separate Wiring Kit. Their kits require 3 Silver and 6 Copper in total; the other ingredients are additional.
If the Silver route forces a risky deep dive on starter oxygen, stabilize oxygen or vehicle routing first.
Hotfix 2 added more Silver resource areas to the early-game region.
Original illustrated route through the two-light cave, black cable, and green-lit Silver cave.
Current PC recipe quantities and Silver-to-electronics material totals.
Official source for added Silver resource areas in the early-game region.
Early Silver locations and collection advice.
Additional starter-region Silver collection advice.
Local route marker for the early-region Silver loop.
For the first oxygen upgrade, use the Colonist Bunker 1 Silver route from Angel Comb to the green-lit cave. It is a focused early trip for two Silver and the Standard Air Tank craft.
Yes. The official Hotfix 2 note says more Silver resource areas were added in the early-game region. The Colonist Bunker 1 cave remains a useful landmark-based trip for the first tank and Wiring Kits.
Standard Air Tank uses 2 Silver. Wiring Kit uses 1 Silver and 1 Copper Wire, and that kit is consumed separately by Repair Tool, System Chip, or Advanced Wiring Kit. Reserve 3 Silver for the first tank plus one kit.
No. Collect Silver in the green-lit cave before the deeper bunker passage. The red hatch and interior scans are a separate extension; return to craft your tank if oxygen is tight.
One Silver plus one Copper Wire.
A Wiring Kit plus two Quartz.
A separate Wiring Kit plus Gold and Sulfur.
Focused early route for Silver, BioBed, Repair Tool progress, and Standard Air Tank.
Open the early-region Silver loop.
Air Tank priority, Rebreather caution, and depth-route planning.
First oxygen upgrade: 2 Titanium, 2 Silver, 1 Rubber, and 75 oxygen.
Depth-planning item page for deeper dives.
Starter-region route context and early system unlocks.
Opening route discipline before material stockpiling.
Search all item and material entries.
Return to all tracked resource routes and material notes.